godot/core/string
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
..
char_range.inc
char_utils.h
locales.h Fix script name of Hant and Hans 2023-07-20 15:01:39 +08:00
node_path.cpp
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp [Terminal Output] Reset text properties after print_rich. 2023-07-04 14:09:28 +03:00
print_string.h Redo how the remote filesystem works 2023-05-08 11:57:54 +02:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp
string_name.h Fix StringName comparison 2023-05-18 13:25:40 +02:00
translation_po.cpp
translation_po.h
translation.cpp Support loading of translations on threads 2023-06-29 16:48:55 +02:00
translation.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
ucaps.h
ustring.cpp [String] Fix string conversion for -0.0 float values. 2023-09-05 11:32:55 +03:00
ustring.h Merge pull request #78529 from Chaosus/string_reverse 2023-08-16 16:53:40 +02:00