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35c9192689
Document AnimationNodeTimeSeek with clarified usage and code example
37 lines
1.6 KiB
XML
37 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="4.0">
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<brief_description>
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A time-seeking animation node to be used with [AnimationTree].
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</brief_description>
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<description>
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This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code].
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[codeblocks]
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[gdscript]
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# Play child animation from the start.
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animation_tree.set("parameters/Seek/seek_position", 0.0)
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# Alternative syntax (same result as above).
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animation_tree["parameters/Seek/seek_position"] = 0.0
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# Play child animation from 12 second timestamp.
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animation_tree.set("parameters/Seek/seek_position", 12.0)
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# Alternative syntax (same result as above).
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animation_tree["parameters/Seek/seek_position"] = 12.0
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[/gdscript]
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[csharp]
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// Play child animation from the start.
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animationTree.Set("parameters/Seek/seek_position", 0.0);
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// Play child animation from 12 second timestamp.
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animationTree.Set("parameters/Seek/seek_position", 12.0);
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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