godot/scene/resources/surface_tool.cpp
jfons dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00

1341 lines
41 KiB
C++

/*************************************************************************/
/* surface_tool.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "surface_tool.h"
#define EQ_VERTEX_DIST 0.00001
SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr;
SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr;
SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr;
SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr;
SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr;
SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr;
SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr;
void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
ERR_FAIL_COND_MSG(!generate_remap_func || !remap_vertex_func || !remap_index_func, "Meshoptimizer library is not initialized.");
Vector<uint32_t> remap;
remap.resize(r_vertices.size());
uint32_t new_vertex_count = generate_remap_func(remap.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), (float *)r_vertices.ptr(), r_vertices.size(), sizeof(Vector3));
remap_vertex_func(r_vertices.ptrw(), r_vertices.ptr(), r_vertices.size(), sizeof(Vector3), remap.ptr());
r_vertices.resize(new_vertex_count);
remap_index_func((unsigned int *)r_indices.ptrw(), (unsigned int *)r_indices.ptr(), r_indices.size(), remap.ptr());
HashMap<const int *, bool, TriangleHasher, TriangleHasher> found_triangles;
int *idx_ptr = r_indices.ptrw();
int filtered_indices_count = 0;
for (int i = 0; i < r_indices.size() / 3; i++) {
const int *tri = idx_ptr + (i * 3);
if (tri[0] == tri[1] || tri[1] == tri[2] || tri[2] == tri[0]) {
continue;
}
if (found_triangles.has(tri)) {
continue;
}
if (i != filtered_indices_count) {
memcpy(idx_ptr + (filtered_indices_count * 3), tri, sizeof(int) * 3);
}
found_triangles[tri] = true;
filtered_indices_count++;
}
r_indices.resize(filtered_indices_count * 3);
}
bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
if (vertex != p_vertex.vertex) {
return false;
}
if (uv != p_vertex.uv) {
return false;
}
if (uv2 != p_vertex.uv2) {
return false;
}
if (normal != p_vertex.normal) {
return false;
}
if (binormal != p_vertex.binormal) {
return false;
}
if (color != p_vertex.color) {
return false;
}
if (bones.size() != p_vertex.bones.size()) {
return false;
}
for (int i = 0; i < bones.size(); i++) {
if (bones[i] != p_vertex.bones[i]) {
return false;
}
}
for (int i = 0; i < weights.size(); i++) {
if (weights[i] != p_vertex.weights[i]) {
return false;
}
}
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
if (custom[i] != p_vertex.custom[i]) {
return false;
}
}
if (smooth_group != p_vertex.smooth_group) {
return false;
}
return true;
}
uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.tangent, sizeof(real_t) * 3, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.custom[0], sizeof(Color) * RS::ARRAY_CUSTOM_COUNT, h);
h = hash_djb2_one_32(p_vtx.smooth_group, h);
return h;
}
uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
int t0 = p_triangle[0];
int t1 = p_triangle[1];
int t2 = p_triangle[2];
if (t0 > t1)
SWAP(t0, t1);
if (t1 > t2)
SWAP(t1, t2);
if (t0 > t1)
SWAP(t0, t1);
return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791);
}
bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) {
int r0 = p_rhs[0];
int r1 = p_rhs[1];
int r2 = p_rhs[2];
if (r0 > r1)
SWAP(r0, r1);
if (r1 > r2)
SWAP(r1, r2);
if (r0 > r1)
SWAP(r0, r1);
int l0 = p_lhs[0];
int l1 = p_lhs[1];
int l2 = p_lhs[2];
if (l0 > l1)
SWAP(l0, l1);
if (l1 > l2)
SWAP(l1, l2);
if (l0 > l1)
SWAP(l0, l1);
return l0 == r0 && l1 == r1 && l2 == r2;
}
void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
clear();
primitive = p_primitive;
begun = true;
first = true;
}
void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
ERR_FAIL_COND(!begun);
Vertex vtx;
vtx.vertex = p_vertex;
vtx.color = last_color;
vtx.normal = last_normal;
vtx.uv = last_uv;
vtx.uv2 = last_uv2;
vtx.weights = last_weights;
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
vtx.smooth_group = last_smooth_group;
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
vtx.custom[i] = last_custom[i];
}
const int expected_vertices = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) {
//ensure vertices are the expected amount
ERR_FAIL_COND(vtx.weights.size() != vtx.bones.size());
if (vtx.weights.size() < expected_vertices) {
//less than required, fill
for (int i = vtx.weights.size(); i < expected_vertices; i++) {
vtx.weights.push_back(0);
vtx.bones.push_back(0);
}
} else if (vtx.weights.size() > expected_vertices) {
//more than required, sort, cap and normalize.
Vector<WeightSort> weights;
for (int i = 0; i < vtx.weights.size(); i++) {
WeightSort ws;
ws.index = vtx.bones[i];
ws.weight = vtx.weights[i];
weights.push_back(ws);
}
//sort
weights.sort();
//cap
weights.resize(expected_vertices);
//renormalize
float total = 0.0;
for (int i = 0; i < expected_vertices; i++) {
total += weights[i].weight;
}
vtx.weights.resize(expected_vertices);
vtx.bones.resize(expected_vertices);
for (int i = 0; i < expected_vertices; i++) {
if (total > 0) {
vtx.weights.write[i] = weights[i].weight / total;
} else {
vtx.weights.write[i] = 0;
}
vtx.bones.write[i] = weights[i].index;
}
}
}
vertex_array.push_back(vtx);
first = false;
format |= Mesh::ARRAY_FORMAT_VERTEX;
}
void SurfaceTool::set_color(Color p_color) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR));
format |= Mesh::ARRAY_FORMAT_COLOR;
last_color = p_color;
}
void SurfaceTool::set_normal(const Vector3 &p_normal) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL));
format |= Mesh::ARRAY_FORMAT_NORMAL;
last_normal = p_normal;
}
void SurfaceTool::set_tangent(const Plane &p_tangent) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT));
format |= Mesh::ARRAY_FORMAT_TANGENT;
last_tangent = p_tangent;
}
void SurfaceTool::set_uv(const Vector2 &p_uv) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV));
format |= Mesh::ARRAY_FORMAT_TEX_UV;
last_uv = p_uv;
}
void SurfaceTool::set_uv2(const Vector2 &p_uv2) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2));
format |= Mesh::ARRAY_FORMAT_TEX_UV2;
last_uv2 = p_uv2;
}
void SurfaceTool::set_custom(int p_index, const Color &p_custom) {
ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT);
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(last_custom_format[p_index] == CUSTOM_MAX);
static const uint32_t mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 };
static const uint32_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
ERR_FAIL_COND(!first && !(format & mask[p_index]));
if (first) {
format |= mask[p_index];
format |= last_custom_format[p_index] << shift[p_index];
}
last_custom[p_index] = p_custom;
}
void SurfaceTool::set_bones(const Vector<int> &p_bones) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES));
format |= Mesh::ARRAY_FORMAT_BONES;
if (skin_weights == SKIN_8_WEIGHTS) {
format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
}
last_bones = p_bones;
}
void SurfaceTool::set_weights(const Vector<float> &p_weights) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS));
format |= Mesh::ARRAY_FORMAT_WEIGHTS;
if (skin_weights == SKIN_8_WEIGHTS) {
format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
}
last_weights = p_weights;
}
void SurfaceTool::set_smooth_group(uint32_t p_group) {
last_smooth_group = p_group;
}
void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
ERR_FAIL_COND(p_vertices.size() < 3);
#define ADD_POINT(n) \
{ \
if (p_colors.size() > n) \
set_color(p_colors[n]); \
if (p_uvs.size() > n) \
set_uv(p_uvs[n]); \
if (p_uv2s.size() > n) \
set_uv2(p_uv2s[n]); \
if (p_normals.size() > n) \
set_normal(p_normals[n]); \
if (p_tangents.size() > n) \
set_tangent(p_tangents[n]); \
add_vertex(p_vertices[n]); \
}
for (int i = 0; i < p_vertices.size() - 2; i++) {
ADD_POINT(0);
ADD_POINT(i + 1);
ADD_POINT(i + 2);
}
#undef ADD_POINT
}
void SurfaceTool::add_index(int p_index) {
ERR_FAIL_COND(!begun);
ERR_FAIL_COND(p_index < 0);
format |= Mesh::ARRAY_FORMAT_INDEX;
index_array.push_back(p_index);
}
Array SurfaceTool::commit_to_arrays() {
int varr_len = vertex_array.size();
Array a;
a.resize(Mesh::ARRAY_MAX);
for (int i = 0; i < Mesh::ARRAY_MAX; i++) {
if (!(format & (1 << i))) {
continue; //not in format
}
switch (i) {
case Mesh::ARRAY_VERTEX:
case Mesh::ARRAY_NORMAL: {
Vector<Vector3> array;
array.resize(varr_len);
Vector3 *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
switch (i) {
case Mesh::ARRAY_VERTEX: {
w[idx] = v.vertex;
} break;
case Mesh::ARRAY_NORMAL: {
w[idx] = v.normal;
} break;
}
}
a[i] = array;
} break;
case Mesh::ARRAY_TEX_UV:
case Mesh::ARRAY_TEX_UV2: {
Vector<Vector2> array;
array.resize(varr_len);
Vector2 *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
switch (i) {
case Mesh::ARRAY_TEX_UV: {
w[idx] = v.uv;
} break;
case Mesh::ARRAY_TEX_UV2: {
w[idx] = v.uv2;
} break;
}
}
a[i] = array;
} break;
case Mesh::ARRAY_TANGENT: {
Vector<float> array;
array.resize(varr_len * 4);
float *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
w[idx * 4 + 0] = v.tangent.x;
w[idx * 4 + 1] = v.tangent.y;
w[idx * 4 + 2] = v.tangent.z;
//float d = v.tangent.dot(v.binormal,v.normal);
float d = v.binormal.dot(v.normal.cross(v.tangent));
w[idx * 4 + 3] = d < 0 ? -1 : 1;
}
a[i] = array;
} break;
case Mesh::ARRAY_COLOR: {
Vector<Color> array;
array.resize(varr_len);
Color *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
w[idx] = v.color;
}
a[i] = array;
} break;
case Mesh::ARRAY_CUSTOM0:
case Mesh::ARRAY_CUSTOM1:
case Mesh::ARRAY_CUSTOM2:
case Mesh::ARRAY_CUSTOM3: {
int fmt = i - Mesh::ARRAY_CUSTOM0;
switch (last_custom_format[fmt]) {
case CUSTOM_RGBA8_UNORM: {
Vector<uint8_t> array;
array.resize(varr_len * 4);
uint8_t *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
const Color &c = v.custom[fmt];
w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255);
w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255);
w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255);
w[idx * 4 + 3] = CLAMP(int32_t(c.a * 255.0), 0, 255);
}
a[i] = array;
} break;
case CUSTOM_RGBA8_SNORM: {
Vector<uint8_t> array;
array.resize(varr_len * 4);
uint8_t *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
const Color &c = v.custom[fmt];
w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127)));
w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127)));
w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127)));
w[idx * 4 + 3] = uint8_t(int8_t(CLAMP(int32_t(c.a * 127.0), -128, 127)));
}
a[i] = array;
} break;
case CUSTOM_RG_HALF: {
Vector<uint8_t> array;
array.resize(varr_len * 4);
uint16_t *w = (uint16_t *)array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
const Color &c = v.custom[fmt];
w[idx * 2 + 0] = Math::make_half_float(c.r);
w[idx * 2 + 1] = Math::make_half_float(c.g);
}
a[i] = array;
} break;
case CUSTOM_RGBA_HALF: {
Vector<uint8_t> array;
array.resize(varr_len * 8);
uint16_t *w = (uint16_t *)array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
const Color &c = v.custom[fmt];
w[idx * 4 + 0] = Math::make_half_float(c.r);
w[idx * 4 + 1] = Math::make_half_float(c.g);
w[idx * 4 + 2] = Math::make_half_float(c.b);
w[idx * 4 + 3] = Math::make_half_float(c.a);
}
a[i] = array;
} break;
case CUSTOM_R_FLOAT: {
Vector<float> array;
array.resize(varr_len);
float *w = (float *)array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
const Color &c = v.custom[fmt];
w[idx] = c.r;
}
a[i] = array;
} break;
case CUSTOM_RG_FLOAT: {
Vector<float> array;
array.resize(varr_len * 2);
float *w = (float *)array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
const Color &c = v.custom[fmt];
w[idx * 2 + 0] = c.r;
w[idx * 2 + 1] = c.g;
}
a[i] = array;
} break;
case CUSTOM_RGB_FLOAT: {
Vector<float> array;
array.resize(varr_len * 3);
float *w = (float *)array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
const Color &c = v.custom[fmt];
w[idx * 3 + 0] = c.r;
w[idx * 3 + 1] = c.g;
w[idx * 3 + 2] = c.b;
}
a[i] = array;
} break;
case CUSTOM_RGBA_FLOAT: {
Vector<float> array;
array.resize(varr_len * 4);
float *w = (float *)array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
const Color &c = v.custom[fmt];
w[idx * 4 + 0] = c.r;
w[idx * 4 + 1] = c.g;
w[idx * 4 + 2] = c.b;
w[idx * 4 + 3] = c.a;
}
a[i] = array;
} break;
default: {
} //unreachable but compiler warning anyway
}
} break;
case Mesh::ARRAY_BONES: {
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
Vector<int> array;
array.resize(varr_len * count);
array.fill(0);
int *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
if (v.bones.size() > count) {
ERR_PRINT_ONCE(vformat("Invalid bones size %d vs count %d", v.bones.size(), count));
continue;
}
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.bones[j];
}
}
a[i] = array;
} break;
case Mesh::ARRAY_WEIGHTS: {
Vector<float> array;
int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4;
array.resize(varr_len * count);
array.fill(0.0f);
float *w = array.ptrw();
for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
const Vertex &v = vertex_array[idx];
if (v.weights.size() > count) {
ERR_PRINT_ONCE(vformat("Invalid weight size %d vs count %d", v.weights.size(), count));
continue;
}
for (int j = 0; j < count; j++) {
w[idx * count + j] = v.weights[j];
}
}
a[i] = array;
} break;
case Mesh::ARRAY_INDEX: {
ERR_CONTINUE(index_array.size() == 0);
Vector<int> array;
array.resize(index_array.size());
int *w = array.ptrw();
for (uint32_t idx = 0; idx < index_array.size(); idx++) {
w[idx] = index_array[idx];
}
a[i] = array;
} break;
default: {
}
}
}
return a;
}
Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) {
Ref<ArrayMesh> mesh;
if (p_existing.is_valid()) {
mesh = p_existing;
} else {
mesh.instantiate();
}
int varr_len = vertex_array.size();
if (varr_len == 0) {
return mesh;
}
int surface = mesh->get_surface_count();
Array a = commit_to_arrays();
mesh->add_surface_from_arrays(primitive, a, Array(), Dictionary(), p_flags);
if (material.is_valid()) {
mesh->surface_set_material(surface, material);
}
return mesh;
}
void SurfaceTool::index() {
if (index_array.size()) {
return; //already indexed
}
HashMap<Vertex, int, VertexHasher> indices;
LocalVector<Vertex> old_vertex_array = vertex_array;
vertex_array.clear();
for (uint32_t i = 0; i < old_vertex_array.size(); i++) {
int *idxptr = indices.getptr(old_vertex_array[i]);
int idx;
if (!idxptr) {
idx = indices.size();
vertex_array.push_back(old_vertex_array[i]);
indices[old_vertex_array[i]] = idx;
} else {
idx = *idxptr;
}
index_array.push_back(idx);
}
format |= Mesh::ARRAY_FORMAT_INDEX;
}
void SurfaceTool::deindex() {
if (index_array.size() == 0) {
return; //nothing to deindex
}
LocalVector<Vertex> old_vertex_array = vertex_array;
vertex_array.clear();
for (uint32_t i = 0; i < index_array.size(); i++) {
uint32_t index = index_array[i];
ERR_FAIL_COND(index >= old_vertex_array.size());
vertex_array.push_back(old_vertex_array[index]);
}
format &= ~Mesh::ARRAY_FORMAT_INDEX;
index_array.clear();
}
void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::_create_list() must be a valid object of type Mesh");
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND(arr.size() != RS::ARRAY_MAX);
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
}
static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 };
static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint32_t *r_format) {
ret.clear();
Vector<Vector3> varr = p_arrays[RS::ARRAY_VERTEX];
Vector<Vector3> narr = p_arrays[RS::ARRAY_NORMAL];
Vector<float> tarr = p_arrays[RS::ARRAY_TANGENT];
Vector<Color> carr = p_arrays[RS::ARRAY_COLOR];
Vector<Vector2> uvarr = p_arrays[RS::ARRAY_TEX_UV];
Vector<Vector2> uv2arr = p_arrays[RS::ARRAY_TEX_UV2];
Vector<int> barr = p_arrays[RS::ARRAY_BONES];
Vector<float> warr = p_arrays[RS::ARRAY_WEIGHTS];
Vector<float> custom_float[RS::ARRAY_CUSTOM_COUNT];
int vc = varr.size();
if (vc == 0) {
if (r_format) {
*r_format = 0;
}
return;
}
int lformat = 0;
if (varr.size()) {
lformat |= RS::ARRAY_FORMAT_VERTEX;
}
if (narr.size()) {
lformat |= RS::ARRAY_FORMAT_NORMAL;
}
if (tarr.size()) {
lformat |= RS::ARRAY_FORMAT_TANGENT;
}
if (carr.size()) {
lformat |= RS::ARRAY_FORMAT_COLOR;
}
if (uvarr.size()) {
lformat |= RS::ARRAY_FORMAT_TEX_UV;
}
if (uv2arr.size()) {
lformat |= RS::ARRAY_FORMAT_TEX_UV2;
}
int wcount = 0;
if (barr.size() && warr.size()) {
lformat |= RS::ARRAY_FORMAT_BONES;
lformat |= RS::ARRAY_FORMAT_WEIGHTS;
wcount = barr.size() / varr.size();
if (wcount == 8) {
lformat |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
}
}
if (warr.size()) {
lformat |= RS::ARRAY_FORMAT_WEIGHTS;
}
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported");
if (p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_FLOAT32_ARRAY) {
lformat |= custom_mask[i];
custom_float[i] = p_arrays[RS::ARRAY_CUSTOM0 + i];
int fmt = custom_float[i].size() / varr.size();
if (fmt == 1) {
lformat |= CUSTOM_R_FLOAT << custom_shift[i];
} else if (fmt == 2) {
lformat |= CUSTOM_RG_FLOAT << custom_shift[i];
} else if (fmt == 3) {
lformat |= CUSTOM_RGB_FLOAT << custom_shift[i];
} else if (fmt == 4) {
lformat |= CUSTOM_RGBA_FLOAT << custom_shift[i];
}
}
}
for (int i = 0; i < vc; i++) {
Vertex v;
if (lformat & RS::ARRAY_FORMAT_VERTEX) {
v.vertex = varr[i];
}
if (lformat & RS::ARRAY_FORMAT_NORMAL) {
v.normal = narr[i];
}
if (lformat & RS::ARRAY_FORMAT_TANGENT) {
Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
v.tangent = p.normal;
v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
}
if (lformat & RS::ARRAY_FORMAT_COLOR) {
v.color = carr[i];
}
if (lformat & RS::ARRAY_FORMAT_TEX_UV) {
v.uv = uvarr[i];
}
if (lformat & RS::ARRAY_FORMAT_TEX_UV2) {
v.uv2 = uv2arr[i];
}
if (lformat & RS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(wcount);
for (int j = 0; j < wcount; j++) {
b.write[j] = barr[i * wcount + j];
}
v.bones = b;
}
if (lformat & RS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(wcount);
for (int j = 0; j < wcount; j++) {
w.write[j] = warr[i * wcount + j];
}
v.weights = w;
}
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
if (lformat & custom_mask[j]) {
int cc = custom_float[j].size() / varr.size();
for (int k = 0; k < cc; k++) {
v.custom[j][k] = custom_float[j][i * cc + k];
}
}
}
ret.push_back(v);
}
if (r_format) {
*r_format = lformat;
}
}
void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
create_vertex_array_from_triangle_arrays(arr, *r_vertex, &lformat);
ERR_FAIL_COND(r_vertex->size() == 0);
//indices
r_index->clear();
Vector<int> idx = arr[RS::ARRAY_INDEX];
int is = idx.size();
if (is) {
lformat |= RS::ARRAY_FORMAT_INDEX;
const int *iarr = idx.ptr();
for (int i = 0; i < is; i++) {
r_index->push_back(iarr[i]);
}
}
}
void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) {
clear();
primitive = Mesh::PRIMITIVE_TRIANGLES;
_create_list_from_arrays(p_arrays, &vertex_array, &index_array, format);
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
if (format & custom_mask[j]) {
last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
}
}
}
void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::create_from() must be a valid object of type Mesh");
clear();
primitive = p_existing->surface_get_primitive_type(p_surface);
_create_list(p_existing, p_surface, &vertex_array, &index_array, format);
material = p_existing->surface_get_material(p_surface);
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
if (format & custom_mask[j]) {
last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
}
}
}
void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) {
ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::create_from_blend_shape() must be a valid object of type Mesh");
clear();
primitive = p_existing->surface_get_primitive_type(p_surface);
Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
Array blend_shape_names;
int32_t shape_idx = -1;
for (int32_t i = 0; i < p_existing->get_blend_shape_count(); i++) {
String name = p_existing->get_blend_shape_name(i);
if (name == p_blend_shape_name) {
shape_idx = i;
break;
}
}
ERR_FAIL_COND(shape_idx == -1);
ERR_FAIL_COND(shape_idx >= arr.size());
Array mesh = arr[shape_idx];
ERR_FAIL_COND(mesh.size() != RS::ARRAY_MAX);
_create_list_from_arrays(arr[shape_idx], &vertex_array, &index_array, format);
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
if (format & custom_mask[j]) {
last_custom_format[j] = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
}
}
}
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform) {
ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::append_from() must be a valid object of type Mesh");
if (vertex_array.size() == 0) {
primitive = p_existing->surface_get_primitive_type(p_surface);
format = 0;
}
uint32_t nformat;
LocalVector<Vertex> nvertices;
LocalVector<int> nindices;
_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
format |= nformat;
for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) {
if (format & custom_mask[j]) {
CustomFormat new_format = (CustomFormat)((format >> custom_shift[j]) & RS::ARRAY_FORMAT_CUSTOM_MASK);
if (last_custom_format[j] != CUSTOM_MAX && last_custom_format[j] != new_format) {
WARN_PRINT(vformat("Custom %d format %d mismatch when appending format %d", j, last_custom_format[j], new_format));
}
last_custom_format[j] = new_format;
}
}
int vfrom = vertex_array.size();
for (uint32_t vi = 0; vi < nvertices.size(); vi++) {
Vertex v = nvertices[vi];
v.vertex = p_xform.xform(v.vertex);
if (nformat & RS::ARRAY_FORMAT_NORMAL) {
v.normal = p_xform.basis.xform(v.normal);
}
if (nformat & RS::ARRAY_FORMAT_TANGENT) {
v.tangent = p_xform.basis.xform(v.tangent);
v.binormal = p_xform.basis.xform(v.binormal);
}
vertex_array.push_back(v);
}
for (uint32_t i = 0; i < nindices.size(); i++) {
int dst_index = nindices[i] + vfrom;
index_array.push_back(dst_index);
}
if (index_array.size() % 3) {
WARN_PRINT("SurfaceTool: Index array not a multiple of 3.");
}
}
//mikktspace callbacks
namespace {
struct TangentGenerationContextUserData {
LocalVector<SurfaceTool::Vertex> *vertices;
LocalVector<int> *indices;
};
} // namespace
int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
if (triangle_data.indices->size() > 0) {
return triangle_data.indices->size() / 3;
} else {
return triangle_data.vertices->size() / 3;
}
}
int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
return 3; //always 3
}
void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
if (triangle_data.indices->size() > 0) {
uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
if (index < triangle_data.vertices->size()) {
v = triangle_data.vertices->operator[](index).vertex;
}
} else {
v = triangle_data.vertices->operator[](iFace * 3 + iVert).vertex;
}
fvPosOut[0] = v.x;
fvPosOut[1] = v.y;
fvPosOut[2] = v.z;
}
void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
if (triangle_data.indices->size() > 0) {
uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
if (index < triangle_data.vertices->size()) {
v = triangle_data.vertices->operator[](index).normal;
}
} else {
v = triangle_data.vertices->operator[](iFace * 3 + iVert).normal;
}
fvNormOut[0] = v.x;
fvNormOut[1] = v.y;
fvNormOut[2] = v.z;
}
void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector2 v;
if (triangle_data.indices->size() > 0) {
uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
if (index < triangle_data.vertices->size()) {
v = triangle_data.vertices->operator[](index).uv;
}
} else {
v = triangle_data.vertices->operator[](iFace * 3 + iVert).uv;
}
fvTexcOut[0] = v.x;
fvTexcOut[1] = v.y;
}
void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vertex *vtx = nullptr;
if (triangle_data.indices->size() > 0) {
uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
if (index < triangle_data.vertices->size()) {
vtx = &triangle_data.vertices->operator[](index);
}
} else {
vtx = &triangle_data.vertices->operator[](iFace * 3 + iVert);
}
if (vtx != nullptr) {
vtx->tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]);
vtx->binormal = Vector3(-fvBiTangent[0], -fvBiTangent[1], -fvBiTangent[2]); // for some reason these are reversed, something with the coordinate system in Godot
}
}
void SurfaceTool::generate_tangents() {
ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_TEX_UV));
ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_NORMAL));
SMikkTSpaceInterface mkif;
mkif.m_getNormal = mikktGetNormal;
mkif.m_getNumFaces = mikktGetNumFaces;
mkif.m_getNumVerticesOfFace = mikktGetNumVerticesOfFace;
mkif.m_getPosition = mikktGetPosition;
mkif.m_getTexCoord = mikktGetTexCoord;
mkif.m_setTSpace = mikktSetTSpaceDefault;
mkif.m_setTSpaceBasic = nullptr;
SMikkTSpaceContext msc;
msc.m_pInterface = &mkif;
TangentGenerationContextUserData triangle_data;
triangle_data.vertices = &vertex_array;
for (uint32_t i = 0; i < vertex_array.size(); i++) {
vertex_array[i].binormal = Vector3();
vertex_array[i].tangent = Vector3();
}
triangle_data.indices = &index_array;
msc.m_pUserData = &triangle_data;
bool res = genTangSpaceDefault(&msc);
ERR_FAIL_COND(!res);
format |= Mesh::ARRAY_FORMAT_TANGENT;
}
void SurfaceTool::generate_normals(bool p_flip) {
ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
bool was_indexed = index_array.size();
deindex();
ERR_FAIL_COND((vertex_array.size() % 3) != 0);
HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) {
Vertex *v = &vertex_array[vi];
Vector3 normal;
if (!p_flip) {
normal = Plane(v[0].vertex, v[1].vertex, v[2].vertex).normal;
} else {
normal = Plane(v[2].vertex, v[1].vertex, v[0].vertex).normal;
}
for (int i = 0; i < 3; i++) {
Vector3 *lv = vertex_hash.getptr(v[i]);
if (!lv) {
vertex_hash.set(v[i], normal);
} else {
(*lv) += normal;
}
}
}
for (uint32_t vi = 0; vi < vertex_array.size(); vi++) {
Vector3 *lv = vertex_hash.getptr(vertex_array[vi]);
if (!lv) {
vertex_array[vi].normal = Vector3();
} else {
vertex_array[vi].normal = lv->normalized();
}
}
format |= Mesh::ARRAY_FORMAT_NORMAL;
if (was_indexed) {
index();
}
}
void SurfaceTool::set_material(const Ref<Material> &p_material) {
material = p_material;
}
Ref<Material> SurfaceTool::get_material() const {
return material;
}
void SurfaceTool::clear() {
begun = false;
primitive = Mesh::PRIMITIVE_LINES;
format = 0;
last_bones.clear();
last_weights.clear();
index_array.clear();
vertex_array.clear();
material.unref();
last_smooth_group = 0;
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
last_custom_format[i] = CUSTOM_MAX;
}
skin_weights = SKIN_4_WEIGHTS;
}
void SurfaceTool::set_skin_weight_count(SkinWeightCount p_weights) {
ERR_FAIL_COND(begun);
skin_weights = p_weights;
}
SurfaceTool::SkinWeightCount SurfaceTool::get_skin_weight_count() const {
return skin_weights;
}
void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) {
ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT);
ERR_FAIL_COND(begun);
last_custom_format[p_index] = p_format;
}
Mesh::PrimitiveType SurfaceTool::get_primitive() const {
return primitive;
}
SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const {
ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
return last_custom_format[p_index];
}
void SurfaceTool::optimize_indices_for_cache() {
ERR_FAIL_COND(optimize_vertex_cache_func == nullptr);
ERR_FAIL_COND(index_array.size() == 0);
ERR_FAIL_COND(index_array.size() % 3 != 0);
LocalVector old_index_array = index_array;
memset(index_array.ptr(), 0, index_array.size() * sizeof(int));
optimize_vertex_cache_func((unsigned int *)index_array.ptr(), (unsigned int *)old_index_array.ptr(), old_index_array.size(), vertex_array.size());
}
float SurfaceTool::get_max_axis_length() const {
ERR_FAIL_COND_V(vertex_array.size() == 0, 0);
AABB aabb;
for (uint32_t i = 0; i < vertex_array.size(); i++) {
if (i == 0) {
aabb.position = vertex_array[i].vertex;
} else {
aabb.expand_to(vertex_array[i].vertex);
}
}
return aabb.get_longest_axis_size();
}
Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) {
Vector<int> lod;
ERR_FAIL_COND_V(simplify_func == nullptr, lod);
ERR_FAIL_COND_V(p_target_index_count < 0, lod);
ERR_FAIL_COND_V(vertex_array.size() == 0, lod);
ERR_FAIL_COND_V(index_array.size() == 0, lod);
ERR_FAIL_COND_V(index_array.size() % 3 != 0, lod);
ERR_FAIL_COND_V(index_array.size() < (unsigned int)p_target_index_count, lod);
lod.resize(index_array.size());
LocalVector<float> vertices; //uses floats
vertices.resize(vertex_array.size() * 3);
for (uint32_t i = 0; i < vertex_array.size(); i++) {
vertices[i * 3 + 0] = vertex_array[i].vertex.x;
vertices[i * 3 + 1] = vertex_array[i].vertex.y;
vertices[i * 3 + 2] = vertex_array[i].vertex.z;
}
float error;
uint32_t index_count = simplify_func((unsigned int *)lod.ptrw(), (unsigned int *)index_array.ptr(), index_array.size(), vertices.ptr(), vertex_array.size(), sizeof(float) * 3, p_target_index_count, p_threshold, &error);
ERR_FAIL_COND_V(index_count == 0, lod);
lod.resize(index_count);
return lod;
}
void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skin_weight_count", "count"), &SurfaceTool::set_skin_weight_count);
ClassDB::bind_method(D_METHOD("get_skin_weight_count"), &SurfaceTool::get_skin_weight_count);
ClassDB::bind_method(D_METHOD("set_custom_format", "index", "format"), &SurfaceTool::set_custom_format);
ClassDB::bind_method(D_METHOD("get_custom_format", "index"), &SurfaceTool::get_custom_format);
ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin);
ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex);
ClassDB::bind_method(D_METHOD("set_color", "color"), &SurfaceTool::set_color);
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &SurfaceTool::set_normal);
ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &SurfaceTool::set_tangent);
ClassDB::bind_method(D_METHOD("set_uv", "uv"), &SurfaceTool::set_uv);
ClassDB::bind_method(D_METHOD("set_uv2", "uv2"), &SurfaceTool::set_uv2);
ClassDB::bind_method(D_METHOD("set_bones", "bones"), &SurfaceTool::set_bones);
ClassDB::bind_method(D_METHOD("set_weights", "weights"), &SurfaceTool::set_weights);
ClassDB::bind_method(D_METHOD("set_custom", "index", "custom"), &SurfaceTool::set_custom);
ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group);
ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index);
ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex);
ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
ClassDB::bind_method(D_METHOD("optimize_indices_for_cache"), &SurfaceTool::optimize_indices_for_cache);
ClassDB::bind_method(D_METHOD("get_max_axis_length"), &SurfaceTool::get_max_axis_length);
ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3));
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("get_primitive"), &SurfaceTool::get_primitive);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(0));
ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays);
BIND_ENUM_CONSTANT(CUSTOM_RGBA8_UNORM);
BIND_ENUM_CONSTANT(CUSTOM_RGBA8_SNORM);
BIND_ENUM_CONSTANT(CUSTOM_RG_HALF);
BIND_ENUM_CONSTANT(CUSTOM_RGBA_HALF);
BIND_ENUM_CONSTANT(CUSTOM_R_FLOAT);
BIND_ENUM_CONSTANT(CUSTOM_RG_FLOAT);
BIND_ENUM_CONSTANT(CUSTOM_RGB_FLOAT);
BIND_ENUM_CONSTANT(CUSTOM_RGBA_FLOAT);
BIND_ENUM_CONSTANT(CUSTOM_MAX);
BIND_ENUM_CONSTANT(SKIN_4_WEIGHTS);
BIND_ENUM_CONSTANT(SKIN_8_WEIGHTS);
}
SurfaceTool::SurfaceTool() {
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
last_custom_format[i] = CUSTOM_MAX;
}
}