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Happy new year to the wonderful Godot community!
119 lines
4.7 KiB
C++
119 lines
4.7 KiB
C++
/*************************************************************************/
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/* skeleton_modification_3d_twoboneik.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/3d/skeleton_3d.h"
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#include "scene/resources/skeleton_modification_3d.h"
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#ifndef SKELETONMODIFICATION3DTWOBONEIK_H
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#define SKELETONMODIFICATION3DTWOBONEIK_H
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class SkeletonModification3DTwoBoneIK : public SkeletonModification3D {
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GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D);
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private:
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NodePath target_node;
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ObjectID target_node_cache;
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bool use_tip_node = false;
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NodePath tip_node;
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ObjectID tip_node_cache;
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bool use_pole_node = false;
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NodePath pole_node;
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ObjectID pole_node_cache;
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String joint_one_bone_name = "";
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int joint_one_bone_idx = -1;
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String joint_two_bone_name = "";
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int joint_two_bone_idx = -1;
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bool auto_calculate_joint_length = false;
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real_t joint_one_length = -1;
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real_t joint_two_length = -1;
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real_t joint_one_roll = 0;
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real_t joint_two_roll = 0;
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void update_cache_target();
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void update_cache_tip();
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void update_cache_pole();
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protected:
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static void _bind_methods();
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bool _get(const StringName &p_path, Variant &r_ret) const;
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bool _set(const StringName &p_path, const Variant &p_value);
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void _get_property_list(List<PropertyInfo> *p_list) const;
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public:
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virtual void _execute(real_t p_delta) override;
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virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
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void set_target_node(const NodePath &p_target_node);
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NodePath get_target_node() const;
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void set_use_tip_node(const bool p_use_tip_node);
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bool get_use_tip_node() const;
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void set_tip_node(const NodePath &p_tip_node);
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NodePath get_tip_node() const;
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void set_use_pole_node(const bool p_use_pole_node);
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bool get_use_pole_node() const;
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void set_pole_node(const NodePath &p_pole_node);
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NodePath get_pole_node() const;
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void set_auto_calculate_joint_length(bool p_calculate);
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bool get_auto_calculate_joint_length() const;
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void calculate_joint_lengths();
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void set_joint_one_bone_name(String p_bone_name);
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String get_joint_one_bone_name() const;
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void set_joint_one_bone_idx(int p_bone_idx);
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int get_joint_one_bone_idx() const;
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void set_joint_one_length(real_t p_length);
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real_t get_joint_one_length() const;
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void set_joint_two_bone_name(String p_bone_name);
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String get_joint_two_bone_name() const;
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void set_joint_two_bone_idx(int p_bone_idx);
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int get_joint_two_bone_idx() const;
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void set_joint_two_length(real_t p_length);
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real_t get_joint_two_length() const;
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void set_joint_one_roll(real_t p_roll);
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real_t get_joint_one_roll() const;
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void set_joint_two_roll(real_t p_roll);
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real_t get_joint_two_roll() const;
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SkeletonModification3DTwoBoneIK();
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~SkeletonModification3DTwoBoneIK();
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};
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#endif //SKELETONMODIFICATION3DTWOBONEIK_H
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