godot/servers/rendering/renderer_rd
2024-09-09 15:12:11 +03:00
..
effects Merge pull request #86809 from clayjohn/TAA-disocclusion 2024-09-03 16:13:26 +02:00
environment Merge pull request #95990 from Breush/76166-sky-auto-radiance 2024-09-04 17:12:02 +02:00
forward_clustered Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes. 2024-09-01 12:10:04 +02:00
forward_mobile Add CLIP_SPACE_FAR built-in to spatial shader 2024-08-27 08:48:46 +03:00
shaders LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
spirv-reflect
storage_rd Add basic support to evaluate operator value in shader language 2024-09-09 15:12:11 +03:00
cluster_builder_rd.cpp
cluster_builder_rd.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #90993 from darksylinc/matias-TheForge 2024-08-22 00:38:22 +02:00
renderer_canvas_render_rd.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_render_rd.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub
shader_rd.cpp Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h