mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
173 lines
5.2 KiB
C++
173 lines
5.2 KiB
C++
/*************************************************************************/
|
|
/* multi_node_edit.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "multi_node_edit.h"
|
|
|
|
#include "editor_node.h"
|
|
|
|
bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){
|
|
|
|
Node *es = EditorNode::get_singleton()->get_edited_scene();
|
|
if (!es)
|
|
return false;
|
|
|
|
String name = p_name;
|
|
|
|
if (name=="scripts/script") { // script/script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
|
|
name="script/script";
|
|
}
|
|
|
|
UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
|
|
|
|
ur->create_action(TTR("MultiNode Set")+" "+String(name));
|
|
for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
|
|
|
|
if (!es->has_node(E->get()))
|
|
continue;
|
|
|
|
Node*n=es->get_node(E->get());
|
|
if (!n)
|
|
continue;
|
|
|
|
if (p_value.get_type() == Variant::NODE_PATH) {
|
|
Node *tonode = n->get_node(p_value);
|
|
NodePath p_path = n->get_path_to(tonode);
|
|
ur->add_do_property(n,name,p_path);
|
|
} else {
|
|
ur->add_do_property(n,name,p_value);
|
|
}
|
|
|
|
ur->add_undo_property(n,name,n->get(name));
|
|
|
|
|
|
}
|
|
ur->add_do_method(EditorNode::get_singleton()->get_property_editor(),"refresh");
|
|
ur->add_undo_method(EditorNode::get_singleton()->get_property_editor(),"refresh");
|
|
|
|
ur->commit_action();
|
|
return true;
|
|
}
|
|
|
|
bool MultiNodeEdit::_get(const StringName& p_name,Variant &r_ret) const {
|
|
|
|
Node *es = EditorNode::get_singleton()->get_edited_scene();
|
|
if (!es)
|
|
return false;
|
|
|
|
String name=p_name;
|
|
if (name=="scripts/script") { // script/script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
|
|
name="script/script";
|
|
}
|
|
|
|
for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
|
|
|
|
if (!es->has_node(E->get()))
|
|
continue;
|
|
|
|
const Node*n=es->get_node(E->get());
|
|
if (!n)
|
|
continue;
|
|
|
|
bool found;
|
|
r_ret=n->get(name,&found);
|
|
if (found)
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void MultiNodeEdit::_get_property_list( List<PropertyInfo> *p_list) const{
|
|
|
|
HashMap<String,PLData> usage;
|
|
|
|
Node *es = EditorNode::get_singleton()->get_edited_scene();
|
|
if (!es)
|
|
return;
|
|
|
|
int nc=0;
|
|
|
|
List<PLData*> datas;
|
|
|
|
for (const List<NodePath>::Element *E=nodes.front();E;E=E->next()) {
|
|
|
|
if (!es->has_node(E->get()))
|
|
continue;
|
|
|
|
Node*n=es->get_node(E->get());
|
|
if (!n)
|
|
continue;
|
|
|
|
List<PropertyInfo> plist;
|
|
n->get_property_list(&plist,true);
|
|
|
|
for(List<PropertyInfo>::Element *F=plist.front();F;F=F->next()) {
|
|
|
|
if (F->get().name=="script/script")
|
|
continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
|
|
if (!usage.has(F->get().name)) {
|
|
PLData pld;
|
|
pld.uses=0;
|
|
pld.info=F->get();
|
|
usage[F->get().name]=pld;
|
|
datas.push_back(usage.getptr(F->get().name));
|
|
}
|
|
|
|
usage[F->get().name].uses++;
|
|
}
|
|
|
|
nc++;
|
|
}
|
|
|
|
for (List<PLData*>::Element *E=datas.front();E;E=E->next()) {
|
|
|
|
if (nc==E->get()->uses) {
|
|
p_list->push_back(E->get()->info);
|
|
}
|
|
}
|
|
|
|
p_list->push_back(PropertyInfo(Variant::OBJECT,"scripts/script",PROPERTY_HINT_RESOURCE_TYPE,"Script"));
|
|
|
|
|
|
}
|
|
|
|
void MultiNodeEdit::clear_nodes() {
|
|
|
|
nodes.clear();
|
|
}
|
|
|
|
void MultiNodeEdit::add_node(const NodePath& p_node){
|
|
|
|
nodes.push_back(p_node);
|
|
}
|
|
|
|
MultiNodeEdit::MultiNodeEdit()
|
|
{
|
|
}
|