godot/drivers/unix
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
..
dir_access_unix.cpp
dir_access_unix.h
file_access_unix.cpp [FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
file_access_unix.h [FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
ip_unix.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
ip_unix.h
net_socket_posix.cpp [Net] Explicitly handle buffer errors in send/recv 2023-07-19 10:08:25 +02:00
net_socket_posix.h [Net] Explicitly handle buffer errors in send/recv 2023-07-19 10:08:25 +02:00
os_unix.cpp Fix formatting of dlopen error message on Windows 2023-07-09 23:39:45 +02:00
os_unix.h
SCsub
syslog_logger.cpp
syslog_logger.h
thread_posix.cpp
thread_posix.h