godot/scene/2d/physics
Hugo Locurcio b1a2394b3b
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
..
joints Fix PinJoint2D deferred call error 2024-04-07 12:21:40 +02:00
animatable_body_2d.cpp
animatable_body_2d.h
area_2d.cpp
area_2d.h
character_body_2d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
character_body_2d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Use same colors for editor and running project for collision/path debug 2024-04-21 00:58:08 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
kinematic_collision_2d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
kinematic_collision_2d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physical_bone_2d.cpp
physical_bone_2d.h
physics_body_2d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physics_body_2d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
ray_cast_2d.cpp
ray_cast_2d.h
rigid_body_2d.cpp Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision 2024-03-14 22:35:16 +01:00
rigid_body_2d.h
SCsub
shape_cast_2d.cpp
shape_cast_2d.h
static_body_2d.cpp
static_body_2d.h