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b1a2394b3b
This harmonizes the appearance of collision shapes and paths between the editor and running project, in both 2D and 3D. This means that in 3D, paths are now green and shapes are now cyan instead of light blue. |
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.. | ||
joints | ||
animatable_body_2d.cpp | ||
animatable_body_2d.h | ||
area_2d.cpp | ||
area_2d.h | ||
character_body_2d.cpp | ||
character_body_2d.h | ||
collision_object_2d.cpp | ||
collision_object_2d.h | ||
collision_polygon_2d.cpp | ||
collision_polygon_2d.h | ||
collision_shape_2d.cpp | ||
collision_shape_2d.h | ||
kinematic_collision_2d.cpp | ||
kinematic_collision_2d.h | ||
physical_bone_2d.cpp | ||
physical_bone_2d.h | ||
physics_body_2d.cpp | ||
physics_body_2d.h | ||
ray_cast_2d.cpp | ||
ray_cast_2d.h | ||
rigid_body_2d.cpp | ||
rigid_body_2d.h | ||
SCsub | ||
shape_cast_2d.cpp | ||
shape_cast_2d.h | ||
static_body_2d.cpp | ||
static_body_2d.h |