godot/scene/resources
2024-12-02 14:39:16 +01:00
..
2d
3d Merge pull request #89566 from AThousandShips/range_val_fix 2024-11-29 22:45:35 +01:00
animated_texture.cpp
animated_texture.h
animation_library.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
animation_library.h Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
animation.compat.inc
animation.cpp
animation.h
atlas_texture.cpp
atlas_texture.h
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
camera_attributes.cpp
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp
canvas_item_material.h
compositor.cpp
compositor.h
compressed_texture.cpp
compressed_texture.h
curve_texture.cpp
curve_texture.h
curve.cpp Merge pull request #67857 from anvilfolk/extended-curve 2024-11-29 22:45:19 +01:00
curve.h Merge pull request #67857 from anvilfolk/extended-curve 2024-11-29 22:45:19 +01:00
environment.cpp
environment.h
external_texture.cpp
external_texture.h
font.compat.inc
font.cpp
font.h
gradient_texture.cpp
gradient_texture.h
gradient.cpp
gradient.h
image_texture.cpp
image_texture.h
immediate_mesh.cpp
immediate_mesh.h
label_settings.cpp
label_settings.h
material.cpp Use Vector4 for texture mask in BaseMaterial to avoid converting to and from Plane 2024-11-26 21:43:46 -08:00
material.h
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
mesh.cpp
mesh.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
packed_scene.cpp Avoid duplicating signals from scene instances into packed scenes 2024-11-29 18:29:08 +01:00
packed_scene.h
particle_process_material.cpp
particle_process_material.h
physics_material.cpp
physics_material.h
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp
portable_compressed_texture.h
resource_format_text.cpp
resource_format_text.h
SCsub
shader_include.cpp
shader_include.h
shader.compat.inc
shader.cpp
shader.h
skeleton_profile.cpp Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
skeleton_profile.h Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
sky.cpp
sky.h
sprite_frames.cpp Use SceneStringName in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
style_box.cpp
style_box.h
surface_tool.cpp
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
text_paragraph.h
texture_rd.cpp
texture_rd.h
texture.cpp
texture.h
theme.cpp
theme.h
video_stream.cpp
video_stream.h
visual_shader_nodes.compat.inc
visual_shader_nodes.cpp Merge pull request #97365 from aaronp64/vector_compose_input_defaults 2024-11-29 22:46:05 +01:00
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
visual_shader.h
world_2d.cpp
world_2d.h