godot/modules/mono/editor
Ignacio Etcheverry af4acb5b11 C#/Mono: Check assembly version when loading
Not sure if we should check revision too, but this is good enough for what we want.
This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
2020-05-09 20:54:16 +02:00
..
GodotTools Mono: Use msbuild instead of nuget.exe for restoring 2020-05-09 19:45:04 +02:00
bindings_generator.cpp C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
bindings_generator.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
csharp_project.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
csharp_project.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_internal_calls.cpp Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
editor_internal_calls.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godotsharp_export.cpp C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
godotsharp_export.h Mono/C#: Allow debugging exported games 2020-04-22 16:44:03 +02:00
script_class_parser.cpp Fix C# preprocessor infinite loop and incorrect parsing of #if! 2020-01-24 17:53:17 +01:00
script_class_parser.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00