godot/modules/mono
Ignacio Etcheverry af4acb5b11 C#/Mono: Check assembly version when loading
Not sure if we should check revision too, but this is good enough for what we want.
This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
2020-05-09 20:54:16 +02:00
..
build_scripts Mono: Use msbuild instead of nuget.exe for restoring 2020-05-09 19:45:04 +02:00
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
editor C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
glue Merge pull request #36379 from aaronfranke/color-constructors 2020-05-07 21:16:51 +02:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
mono_gd C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
utils C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
__init__.py
.gitignore
class_db_api_json.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
class_db_api_json.h
config.py Mono: Use msbuild instead of nuget.exe for restoring 2020-05-09 19:45:04 +02:00
csharp_script.cpp Mono: Fix hot-reloading of nested classes 2020-05-09 19:18:28 +02:00
csharp_script.h Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp Mono: Fix include for Android support 2020-04-18 21:28:51 +02:00
godotsharp_dirs.h
managed_callable.cpp C#/Mono: Check assembly version when loading 2020-05-09 20:54:16 +02:00
managed_callable.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00
mono_gc_handle.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mono_gc_handle.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_types.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
register_types.h
SCsub Mono/C#: Add iOS support 2020-03-31 09:37:16 +02:00
signal_awaiter_utils.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
signal_awaiter_utils.h Mono/C#: Optimize the way we store GC handles for scripts 2020-03-17 21:51:05 +01:00