godot/core/variant
Alex Hirsch 6985967c3b Add missing ERR_FAIL_INDEX check to Variant::construct
Other functions in the same file validate parameters using the ERR_FAIL
macros. This validation was missing for Variant::construct resulting in
a crash when called with invalid data (p_type < 0).

fix #46067
2021-03-04 18:50:37 +01:00
..
array.cpp Change sort_custom/bsearch_custom to use Callables 2021-02-04 14:37:52 +01:00
array.h Change sort_custom/bsearch_custom to use Callables 2021-02-04 14:37:52 +01:00
binder_common.h Bind ClockDirection enum 2021-02-23 13:56:28 -03:00
callable_bind.cpp
callable_bind.h
callable.cpp
callable.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
SCsub
type_info.h
typed_array.h
variant_call.cpp Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
variant_construct.cpp Add missing ERR_FAIL_INDEX check to Variant::construct 2021-03-04 18:50:37 +01:00
variant_internal.h
variant_op.cpp
variant_parser.cpp
variant_parser.h
variant_setget.cpp
variant_utility.cpp
variant.cpp Replace ColorN and from HTML with a string constructor 2021-02-01 17:27:19 -05:00
variant.h