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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
153 lines
5.5 KiB
C++
153 lines
5.5 KiB
C++
/*************************************************************************/
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/* doc_data.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DOC_DATA_H
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#define DOC_DATA_H
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#include "core/io/xml_parser.h"
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#include "core/templates/map.h"
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#include "core/variant/variant.h"
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struct ScriptMemberInfo {
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PropertyInfo propinfo;
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String doc_string;
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StringName setter;
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StringName getter;
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bool has_default_value = false;
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Variant default_value;
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};
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class DocData {
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public:
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struct ArgumentDoc {
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String name;
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String type;
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String enumeration;
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String default_value;
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bool operator<(const ArgumentDoc &p_arg) const {
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if (name == p_arg.name) {
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return type < p_arg.type;
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}
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return name < p_arg.name;
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}
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};
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struct MethodDoc {
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String name;
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String return_type;
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String return_enum;
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String qualifiers;
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String description;
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Vector<ArgumentDoc> arguments;
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bool operator<(const MethodDoc &p_method) const {
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if (name == p_method.name) {
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// Must be a constructor since there is no overloading.
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// We want this arbitrary order for a class "Foo":
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// - 1. Default constructor: Foo()
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// - 2. Copy constructor: Foo(Foo)
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// - 3+. Other constructors Foo(Bar, ...) based on first argument's name
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if (arguments.size() == 0 || p_method.arguments.size() == 0) { // 1.
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return arguments.size() < p_method.arguments.size();
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}
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if (arguments[0].type == return_type || p_method.arguments[0].type == p_method.return_type) { // 2.
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return (arguments[0].type == return_type) || (p_method.arguments[0].type != p_method.return_type);
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}
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return arguments[0] < p_method.arguments[0];
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}
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return name < p_method.name;
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}
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};
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struct ConstantDoc {
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String name;
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String value;
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bool is_value_valid = false;
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String enumeration;
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String description;
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bool operator<(const ConstantDoc &p_const) const {
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return name < p_const.name;
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}
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};
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struct EnumDoc {
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String name = "@unnamed_enum";
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String description;
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Vector<DocData::ConstantDoc> values;
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};
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struct PropertyDoc {
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String name;
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String type;
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String enumeration;
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String description;
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String setter, getter;
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String default_value;
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bool overridden = false;
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bool operator<(const PropertyDoc &p_prop) const {
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return name < p_prop.name;
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}
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};
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struct TutorialDoc {
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String link;
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String title;
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};
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struct ClassDoc {
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String name;
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String inherits;
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String category;
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String brief_description;
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String description;
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Vector<TutorialDoc> tutorials;
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Vector<MethodDoc> methods;
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Vector<MethodDoc> signals;
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Vector<ConstantDoc> constants;
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Map<String, String> enums;
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Vector<PropertyDoc> properties;
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Vector<PropertyDoc> theme_properties;
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bool is_script_doc = false;
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String script_path;
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bool operator<(const ClassDoc &p_class) const {
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return name < p_class.name;
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}
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};
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static void return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo);
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static void argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const PropertyInfo &p_arginfo);
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static void property_doc_from_scriptmemberinfo(DocData::PropertyDoc &p_property, const ScriptMemberInfo &p_memberinfo);
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static void method_doc_from_methodinfo(DocData::MethodDoc &p_method, const MethodInfo &p_methodinfo, const String &p_desc);
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static void constant_doc_from_variant(DocData::ConstantDoc &p_const, const StringName &p_name, const Variant &p_value, const String &p_desc);
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static void signal_doc_from_methodinfo(DocData::MethodDoc &p_signal, const MethodInfo &p_methodinfo, const String &p_desc);
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};
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#endif // DOC_DATA_H
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