godot/platform/x11
Richard Adenling 398e0930dc Set the X11 class hint before mapping the window
Setting the class hint before mapping the window will allow some
window managers to determine if a window should be treated specially.
This is also in accordance with the ICCCM spec which says that
WM_CLASS should only be changed when a window is in a
withdrawn (unmapped) state.

Fixes #10429
2017-08-19 00:16:46 +02:00
..
export
context_gl_x11.cpp Set the X11 class hint before mapping the window 2017-08-19 00:16:46 +02:00
context_gl_x11.h
detect.py
godot_x11.cpp
joypad_linux.cpp
joypad_linux.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
key_mapping_x11.cpp Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER 2017-08-06 16:26:07 +03:00
key_mapping_x11.h
logo.png
os_x11.cpp Set the X11 class hint before mapping the window 2017-08-19 00:16:46 +02:00
os_x11.h
platform_config.h
power_x11.cpp
power_x11.h
SCsub