godot/scene/gui/view_panner.cpp
C.Even 2080077c9c Fix that slow mouse wheel scroll has no zoom effect on 2D editor
* scroll_vec in ViewPanner::gui_input is multiplied by float factors, 
  so it should be a Vector2 rather than Vector2i
* Fixes #57423
2022-04-01 18:34:00 +08:00

185 lines
6.8 KiB
C++

/*************************************************************************/
/* view_panner.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/
#include "view_panner.h"
#include "core/input/input.h"
#include "core/input/shortcut.h"
#include "core/os/keyboard.h"
bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
Vector2 scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP));
if (scroll_vec != Vector2()) {
if (control_scheme == SCROLL_PANS) {
if (mb->is_ctrl_pressed()) {
scroll_vec.y *= mb->get_factor();
callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed()));
return true;
} else {
Vector2 panning;
if (mb->is_shift_pressed()) {
panning.x += mb->get_factor() * scroll_vec.y;
panning.y += mb->get_factor() * scroll_vec.x;
} else {
panning.y += mb->get_factor() * scroll_vec.y;
panning.x += mb->get_factor() * scroll_vec.x;
}
callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed()));
return true;
}
} else {
if (mb->is_ctrl_pressed()) {
Vector2 panning;
if (mb->is_shift_pressed()) {
panning.x += mb->get_factor() * scroll_vec.y;
panning.y += mb->get_factor() * scroll_vec.x;
} else {
panning.y += mb->get_factor() * scroll_vec.y;
panning.x += mb->get_factor() * scroll_vec.x;
}
callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed()));
return true;
} else if (!mb->is_shift_pressed()) {
scroll_vec.y *= mb->get_factor();
callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed()));
return true;
}
}
}
// Alt is not used for button presses, so ignore it.
if (mb->is_alt_pressed()) {
return false;
}
bool is_drag_event = mb->get_button_index() == MouseButton::MIDDLE ||
(enable_rmb && mb->get_button_index() == MouseButton::RIGHT) ||
(!simple_panning_enabled && mb->get_button_index() == MouseButton::LEFT && is_panning()) ||
(force_drag && mb->get_button_index() == MouseButton::LEFT);
if (is_drag_event) {
if (mb->is_pressed()) {
is_dragging = true;
} else {
is_dragging = false;
}
return mb->get_button_index() != MouseButton::LEFT || mb->is_pressed(); // Don't consume LMB release events (it fixes some selection problems).
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (is_dragging) {
if (p_canvas_rect != Rect2()) {
callback_helper(pan_callback, varray(Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect)));
} else {
callback_helper(pan_callback, varray(mm->get_relative()));
}
return true;
}
}
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(k)) {
pan_key_pressed = k->is_pressed();
if (simple_panning_enabled || (Input::get_singleton()->get_mouse_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
is_dragging = pan_key_pressed;
}
return true;
}
}
return false;
}
void ViewPanner::release_pan_key() {
pan_key_pressed = false;
is_dragging = false;
}
void ViewPanner::callback_helper(Callable p_callback, Vector<Variant> p_args) {
const Variant **argptr = (const Variant **)alloca(sizeof(Variant *) * p_args.size());
for (int i = 0; i < p_args.size(); i++) {
argptr[i] = &p_args[i];
}
Variant result;
Callable::CallError ce;
p_callback.call(argptr, p_args.size(), result, ce);
}
void ViewPanner::set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback) {
scroll_callback = p_scroll_callback;
pan_callback = p_pan_callback;
zoom_callback = p_zoom_callback;
}
void ViewPanner::set_control_scheme(ControlScheme p_scheme) {
control_scheme = p_scheme;
}
void ViewPanner::set_enable_rmb(bool p_enable) {
enable_rmb = p_enable;
}
void ViewPanner::set_pan_shortcut(Ref<Shortcut> p_shortcut) {
pan_view_shortcut = p_shortcut;
pan_key_pressed = false;
}
void ViewPanner::set_simple_panning_enabled(bool p_enabled) {
simple_panning_enabled = p_enabled;
}
void ViewPanner::setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning) {
set_control_scheme(p_scheme);
set_pan_shortcut(p_shortcut);
set_simple_panning_enabled(p_simple_panning);
}
bool ViewPanner::is_panning() const {
return is_dragging || pan_key_pressed;
}
void ViewPanner::set_force_drag(bool p_force) {
force_drag = p_force;
}
ViewPanner::ViewPanner() {
Array inputs;
inputs.append(InputEventKey::create_reference(Key::SPACE));
pan_view_shortcut.instantiate();
pan_view_shortcut->set_events(inputs);
}