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2e73be99d8
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. |
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.. | ||
a_star.cpp | ||
a_star.h | ||
audio_frame.cpp | ||
audio_frame.h | ||
bsp_tree.cpp | ||
bsp_tree.h | ||
camera_matrix.cpp | ||
camera_matrix.h | ||
face3.cpp | ||
face3.h | ||
geometry.cpp | ||
geometry.h | ||
math_2d.cpp | ||
math_2d.h | ||
math_defs.h | ||
math_funcs.cpp | ||
math_funcs.h | ||
matrix3.cpp | ||
matrix3.h | ||
octree.h | ||
plane.cpp | ||
plane.h | ||
quat.cpp | ||
quat.h | ||
quick_hull.cpp | ||
quick_hull.h | ||
rect3.cpp | ||
rect3.h | ||
SCsub | ||
transform.cpp | ||
transform.h | ||
triangle_mesh.cpp | ||
triangle_mesh.h | ||
triangulate.cpp | ||
triangulate.h | ||
vector3.cpp | ||
vector3.h |