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bfc005d462
Implemented Vulkan Support. Use DisplayServer for rendering and input handling Use single view for rendering in both GLES2 (not supported yet) and Vulkan Use @available checks where it's required (otherwise compiler would fail compilation) Simulator checks
59 lines
2.8 KiB
C++
59 lines
2.8 KiB
C++
/*************************************************************************/
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/* display_layer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import <OpenGLES/EAGLDrawable.h>
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#import <QuartzCore/QuartzCore.h>
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@protocol DisplayLayer <NSObject>
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- (void)renderDisplayLayer;
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- (void)initializeDisplayLayer;
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- (void)layoutDisplayLayer;
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@end
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// An ugly workaround for iOS simulator
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#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
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#if defined(__IPHONE_13_0)
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API_AVAILABLE(ios(13.0))
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@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
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#else
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@interface GodotMetalLayer : CALayer <DisplayLayer>
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#endif
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#else
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@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
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#endif
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@end
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API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0))
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@interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer>
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@end
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