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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
137 lines
4.3 KiB
C++
137 lines
4.3 KiB
C++
/*************************************************************************/
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/* groups_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GROUPS_EDITOR_H
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#define GROUPS_EDITOR_H
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#include "core/undo_redo.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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class GroupDialog : public AcceptDialog {
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GDCLASS(GroupDialog, AcceptDialog);
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ConfirmationDialog *error;
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SceneTree *scene_tree;
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TreeItem *groups_root;
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LineEdit *add_group_text;
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Tree *groups;
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Tree *nodes_to_add;
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TreeItem *add_node_root;
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LineEdit *add_filter;
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Tree *nodes_to_remove;
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TreeItem *remove_node_root;
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LineEdit *remove_filter;
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Label *group_empty;
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ToolButton *add_button;
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ToolButton *remove_button;
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String selected_group;
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UndoRedo *undo_redo;
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void _group_selected();
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void _remove_filter_changed(const String &p_filter);
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void _add_filter_changed(const String &p_filter);
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void _add_pressed();
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void _removed_pressed();
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void _add_group_pressed(const String &p_name);
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void _group_renamed();
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void _rename_group_item(const String &p_old_name, const String &p_new_name);
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void _add_group(String p_name);
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void _delete_group_pressed(Object *p_item, int p_column, int p_id);
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void _delete_group_item(const String &p_name);
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bool _can_edit(Node *p_node, String p_group);
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void _load_groups(Node *p_current);
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void _load_nodes(Node *p_current);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void edit();
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void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
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GroupDialog();
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};
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class GroupsEditor : public VBoxContainer {
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GDCLASS(GroupsEditor, VBoxContainer);
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Node *node;
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GroupDialog *group_dialog;
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LineEdit *group_name;
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Button *add;
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Tree *tree;
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UndoRedo *undo_redo;
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void update_tree();
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void _add_group(const String &p_group = "");
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void _remove_group(Object *p_item, int p_column, int p_id);
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void _close();
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void _show_group_dialog();
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protected:
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static void _bind_methods();
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public:
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void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
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void set_current(Node *p_node);
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GroupsEditor();
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~GroupsEditor();
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};
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#endif
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