.. |
area_3d.cpp
|
Use StringName consistently to refer to the Master audio bus name
|
2023-08-07 18:06:17 +02:00 |
area_3d.h
|
Use StringName consistently to refer to the Master audio bus name
|
2023-08-07 18:06:17 +02:00 |
audio_listener_3d.cpp
|
|
|
audio_listener_3d.h
|
|
|
audio_stream_player_3d.cpp
|
Use StringName consistently to refer to the Master audio bus name
|
2023-08-07 18:06:17 +02:00 |
audio_stream_player_3d.h
|
|
|
bone_attachment_3d.cpp
|
Use NULL instead of COND checks when appropriate
|
2023-06-10 08:56:30 +02:00 |
bone_attachment_3d.h
|
|
|
camera_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
camera_3d.h
|
Fix Camera3D project_* methods not accounting for frustum offset
|
2023-06-20 20:45:50 +02:00 |
collision_object_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
collision_object_3d.h
|
|
|
collision_polygon_3d.cpp
|
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
|
2023-06-22 14:06:05 -05:00 |
collision_polygon_3d.h
|
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
|
2023-06-22 14:06:05 -05:00 |
collision_shape_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
collision_shape_3d.h
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
cpu_particles_3d.cpp
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
cpu_particles_3d.h
|
Add finished signal to CPUParticles
|
2023-07-12 13:45:02 +02:00 |
decal.cpp
|
|
|
decal.h
|
|
|
fog_volume.cpp
|
|
|
fog_volume.h
|
|
|
gpu_particles_3d.cpp
|
Implement conversion from CPUParticles to GPUParticles (3D/2D)
|
2023-08-19 11:58:57 +03:00 |
gpu_particles_3d.h
|
Implement conversion from CPUParticles to GPUParticles (3D/2D)
|
2023-08-19 11:58:57 +03:00 |
gpu_particles_collision_3d.cpp
|
|
|
gpu_particles_collision_3d.h
|
|
|
importer_mesh_instance_3d.cpp
|
|
|
importer_mesh_instance_3d.h
|
|
|
joint_3d.cpp
|
|
|
joint_3d.h
|
|
|
label_3d.cpp
|
[Text Server] Store extra spacing of individual font variations.
|
2023-08-24 11:58:12 +03:00 |
label_3d.h
|
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
|
2023-05-15 19:23:54 +03:00 |
light_3d.cpp
|
|
|
light_3d.h
|
|
|
lightmap_gi.cpp
|
Fix various typos with codespell
|
2023-08-07 13:09:47 +02:00 |
lightmap_gi.h
|
|
|
lightmap_probe.cpp
|
|
|
lightmap_probe.h
|
|
|
lightmapper.cpp
|
|
|
lightmapper.h
|
Enable shadow warnings and fix raised errors
|
2023-05-11 16:00:59 +02:00 |
marker_3d.cpp
|
|
|
marker_3d.h
|
|
|
mesh_instance_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
mesh_instance_3d.h
|
|
|
multimesh_instance_3d.cpp
|
|
|
multimesh_instance_3d.h
|
|
|
navigation_agent_3d.cpp
|
Merge pull request #78939 from Scony/navi-crash-fix
|
2023-07-03 15:26:14 +02:00 |
navigation_agent_3d.h
|
Add agent pause mode to NavigationServer
|
2023-06-18 12:37:03 +02:00 |
navigation_link_3d.cpp
|
Add NavigationServer API to enable regions and links
|
2023-07-26 01:20:15 +02:00 |
navigation_link_3d.h
|
Prevent unnecessary navigation map synchronizations
|
2023-05-11 07:38:16 +02:00 |
navigation_obstacle_3d.cpp
|
Add agent pause mode to NavigationServer
|
2023-06-18 12:37:03 +02:00 |
navigation_obstacle_3d.h
|
Update navigation obstacle API
|
2023-06-12 14:26:45 +02:00 |
navigation_region_3d.cpp
|
Add multi-threaded NavMesh baking to NavigationServer
|
2023-08-07 17:14:37 +02:00 |
navigation_region_3d.h
|
Add multi-threaded NavMesh baking to NavigationServer
|
2023-08-07 17:14:37 +02:00 |
node_3d.cpp
|
Add global_basis property to Node3D
|
2023-08-11 11:41:49 +02:00 |
node_3d.h
|
Add global_basis property to Node3D
|
2023-08-11 11:41:49 +02:00 |
occluder_instance_3d.cpp
|
Extract editor scene tabs into their own component
|
2023-08-24 12:24:29 +02:00 |
occluder_instance_3d.h
|
|
|
path_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
path_3d.h
|
Fix Pathfollow direction
|
2023-05-24 17:37:00 +09:00 |
physics_body_3d.cpp
|
Add Mass Distribution, Deactivation, Solver inspector property groups
|
2023-08-06 21:26:33 -05:00 |
physics_body_3d.h
|
added state sync after call to _integrate_forces
|
2023-08-01 19:03:43 +05:30 |
ray_cast_3d.cpp
|
Add ability to get barycentric coordinates from ray
|
2023-08-02 15:16:44 -05:00 |
ray_cast_3d.h
|
Add ability to get barycentric coordinates from ray
|
2023-08-02 15:16:44 -05:00 |
reflection_probe.cpp
|
|
|
reflection_probe.h
|
|
|
remote_transform_3d.cpp
|
|
|
remote_transform_3d.h
|
|
|
SCsub
|
|
|
shape_cast_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
shape_cast_3d.h
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
skeleton_3d.cpp
|
Unify and streamline connecting to Resource changes
|
2023-07-17 19:35:57 +02:00 |
skeleton_3d.h
|
Improve Skeleton3D::find_bone() performance
|
2023-05-23 21:02:46 +06:00 |
skeleton_ik_3d.cpp
|
Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
|
2023-06-20 00:02:47 +02:00 |
skeleton_ik_3d.h
|
SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
|
2023-05-25 03:23:24 -07:00 |
soft_body_3d.cpp
|
Use NULL instead of COND checks when appropriate
|
2023-06-10 08:56:30 +02:00 |
soft_body_3d.h
|
|
|
spring_arm_3d.cpp
|
|
|
spring_arm_3d.h
|
|
|
sprite_3d.cpp
|
Extract and reorganize texture resource classes
|
2023-07-14 20:04:21 +02:00 |
sprite_3d.h
|
|
|
vehicle_body_3d.cpp
|
Tweak VehicleBody3D and VehicleWheel3D property hints
|
2023-06-15 07:45:55 +02:00 |
vehicle_body_3d.h
|
|
|
velocity_tracker_3d.cpp
|
|
|
velocity_tracker_3d.h
|
|
|
visible_on_screen_notifier_3d.cpp
|
|
|
visible_on_screen_notifier_3d.h
|
|
|
visual_instance_3d.cpp
|
|
|
visual_instance_3d.h
|
|
|
voxel_gi.cpp
|
Fix VoxelGI CameraAttributes exposure normalization handling
|
2023-08-28 13:25:34 +03:00 |
voxel_gi.h
|
Fix VoxelGI CameraAttributes exposure normalization handling
|
2023-08-28 13:25:34 +03:00 |
voxelizer.cpp
|
|
|
voxelizer.h
|
|
|
world_environment.cpp
|
|
|
world_environment.h
|
|
|
xr_nodes.cpp
|
|
|
xr_nodes.h
|
|
|