godot/platform/windows
Rémi Verschelde c8b5290119
Merge pull request #87013 from bruvzg/intel_angle_with_ids
[Windows] Add support for hex vendor/device IDs in the Angle blocklist. Add Intel Gen5/Gen6/Gen7 GPUs to Angle blocklist.
2024-02-13 17:23:41 +01:00
..
doc_classes
export Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Use raw strings for D3D12 install messages. 2024-01-30 11:13:12 +02:00
display_server_windows.cpp Merge pull request #87013 from bruvzg/intel_angle_with_ids 2024-02-13 17:23:41 +01:00
display_server_windows.h Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
gl_manager_windows_native.h
godot_console.ico
godot_res_wrap.rc Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00
godot_res.rc Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00
godot_windows.cpp [Linux] Add support for PCK embedding section with non GNU-ld linkers. 2024-01-24 12:21:05 +02:00
godot.ico
godot.natvis Fix natvis after CowData 64-bit changes 2024-02-01 13:40:06 -08:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
lang_table.h
msvs.py Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
os_windows.cpp Merge pull request #86682 from Daylily-Zeleen/daylily-zeleen/distinguish_between_dynamic_libaray_not_found_and_can't_open 2024-01-02 18:06:17 +01:00
os_windows.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
platform_config.h
platform_gl.h
platform_windows_builders.py [MinGW] Force separate debug symbols if executable size is larger than 1.9 GB. 2023-12-03 22:57:37 +02:00
README.md
rendering_context_driver_vulkan_windows.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_windows.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub Merge pull request #79875 from bruvzg/mingw_force_sep_ds 2024-02-13 17:22:46 +01:00
tts_windows.cpp
tts_windows.h
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation