godot/thirdparty/rvo2/rvo2_2d/Obstacle2d.h
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00

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1.7 KiB
C++

/*
* Obstacle2d.h
* RVO2 Library
*
* Copyright 2008 University of North Carolina at Chapel Hill
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Please send all bug reports to <geom@cs.unc.edu>.
*
* The authors may be contacted via:
*
* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
* Dept. of Computer Science
* 201 S. Columbia St.
* Frederick P. Brooks, Jr. Computer Science Bldg.
* Chapel Hill, N.C. 27599-3175
* United States of America
*
* <http://gamma.cs.unc.edu/RVO2/>
*/
#ifndef RVO2D_OBSTACLE_H_
#define RVO2D_OBSTACLE_H_
/**
* \file Obstacle2d.h
* \brief Contains the Obstacle class.
*/
#include "Definitions.h"
namespace RVO2D {
/**
* \brief Defines static obstacles in the simulation.
*/
class Obstacle2D {
public:
/**
* \brief Constructs a static obstacle instance.
*/
Obstacle2D();
bool isConvex_;
Obstacle2D *nextObstacle_;
Vector2 point_;
Obstacle2D *prevObstacle_;
Vector2 unitDir_;
float height_ = 1.0;
float elevation_ = 0.0;
uint32_t avoidance_layers_ = 1;
size_t id_;
friend class Agent2D;
friend class KdTree2D;
friend class RVOSimulator2D;
};
}
#endif /* RVO2D_OBSTACLE_H_ */