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6995b0429c
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for context in case of git blame/bisect: * Fix UV2 unwrapping on import, also cleaned up the unwrap cache code. * Fix saving of RGBA images in EXR format. * Fixes to the GPU lightmapper: - Added padding between atlas elements, avoids bleeding. - Remove old SDF generation code. - Fix baked attenuation for Omni/Spot lights. - Fix baking of material properties onto UV2 (wireframe was wrongly used before). - Disable statically baked lights for objects that have a lightmap texture to avoid applying the same light twice. - Fix lightmap pairing in RendererSceneCull. - Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`. - Port autoexposure fix for OIDN from 3.x. - Save debug textures as EXR when using floating point format. |
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.. | ||
api.cpp | ||
autoencoder.cpp | ||
autoencoder.h | ||
buffer.h | ||
common.h | ||
device.cpp | ||
device.h | ||
filter.cpp | ||
filter.h | ||
image.h | ||
input_reorder.h | ||
math.h | ||
network.cpp | ||
network.h | ||
node.h | ||
output_reorder.h | ||
transfer_function.cpp | ||
transfer_function.h | ||
upsample.h | ||
weights_reorder.h |