godot/core/variant
2022-08-06 21:15:37 +02:00
..
array.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
array.h
binder_common.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
callable_bind.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable_bind.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
native_ptr.h
SCsub
type_info.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
typed_array.h
variant_call.cpp Arrays: Zero new items of trivial types on resize() (bindings only) 2022-08-04 13:35:37 +02:00
variant_construct.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_construct.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_destruct.cpp
variant_destruct.h
variant_internal.h Variant large bucket memory pool - for Projection 2022-08-02 16:27:57 +01:00
variant_op.cpp Add operator* to Plane 2022-07-30 17:48:55 -05:00
variant_op.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_parser.cpp Fix Vector4 serialization 2022-07-29 12:09:03 +02:00
variant_parser.h
variant_setget.cpp Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
variant_setget.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_utility.cpp Restore old lerp() behavior and add lerpf() 2022-08-06 21:15:37 +02:00
variant.cpp Variant large bucket memory pool - for Projection 2022-08-02 16:27:57 +01:00
variant.h Variant large bucket memory pool - for Projection 2022-08-02 16:27:57 +01:00