godot/servers/physics
Bojidar Marinov fe1c3349e5
Fix freeze on close of game using 2D physics introduced by #9832
Additionally, port the fix to 3D physics, just in case
2017-08-08 23:17:11 +03:00
..
joints Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
area_pair_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
area_pair_sw.h
area_sw.cpp
area_sw.h Improve cleanup of physics constraints 2017-08-01 01:39:40 +02:00
body_pair_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
body_pair_sw.h
body_sw.cpp Add missing initializers 2017-07-25 04:45:01 +02:00
body_sw.h Improve cleanup of physics constraints 2017-08-01 01:39:40 +02:00
broad_phase_basic.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
broad_phase_basic.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
broad_phase_octree.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
broad_phase_octree.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
broad_phase_sw.cpp
broad_phase_sw.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_object_sw.cpp
collision_object_sw.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_solver_sat.cpp
collision_solver_sat.h
collision_solver_sw.cpp
collision_solver_sw.h
constraint_sw.h
gjk_epa.cpp
gjk_epa.h
joints_sw.h
physics_server_sw.cpp Fix freeze on close of game using 2D physics introduced by #9832 2017-08-08 23:17:11 +03:00
physics_server_sw.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
SCsub
shape_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
shape_sw.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
space_sw.cpp Fix early-accepting area-area match when masks don't match 2017-07-25 04:45:01 +02:00
space_sw.h Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
step_sw.cpp
step_sw.h