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This is meant for testing the GDScript implementation, not for testing user scripts nor testing the engine using scripts. Tests consists in a GDScript file and a .out file with the expected output. The .out file format is: expected status (based on the enum GDScriptTest::TestStatus) on the first line, followed by either an error message or the resulting output. Warnings are added after the first line, before the output (or compiler errors) if the parser pass without any error. The test script must have a function called `test()` which takes no argument. Such function will be called by the test runner. The test should not have any dependency unless it's part of the test too. Global classes (using `class_name`) are registered before the runner starts, so those should work if needed. Use the command `godot --gdscript-generate-tests godot-source/modules/gdscript/tests/scripts` to update the .out files with the current output (make sure the output are the expected values before committing). The tests themselves are part of the doctest suite so those can be executed with `godot --test`. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2431 lines
68 KiB
C++
2431 lines
68 KiB
C++
/*************************************************************************/
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/* gdscript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdscript.h"
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#include <stdint.h>
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/core_constants.h"
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#include "core/core_string_names.h"
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#include "core/io/file_access_encrypted.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "gdscript_analyzer.h"
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#include "gdscript_cache.h"
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#include "gdscript_compiler.h"
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#include "gdscript_parser.h"
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#include "gdscript_warning.h"
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#ifdef TESTS_ENABLED
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#include "tests/gdscript_test_runner.h"
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#endif
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///////////////////////////
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GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
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name = p_name;
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}
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bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
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bool ok;
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int v = ClassDB::get_integer_constant(name, p_name, &ok);
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if (ok) {
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r_ret = v;
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return true;
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} else {
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return false;
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}
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}
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void GDScriptNativeClass::_bind_methods() {
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ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
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}
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Variant GDScriptNativeClass::_new() {
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Object *o = instance();
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ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
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Reference *ref = Object::cast_to<Reference>(o);
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if (ref) {
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return REF(ref);
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} else {
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return o;
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}
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}
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Object *GDScriptNativeClass::instance() {
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return ClassDB::instance(name);
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}
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void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
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GDScript *base = p_script->_base;
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if (base != nullptr) {
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_super_implicit_constructor(base, p_instance, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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return;
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}
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}
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p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
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}
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GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
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/* STEP 1, CREATE */
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GDScriptInstance *instance = memnew(GDScriptInstance);
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instance->base_ref = p_isref;
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instance->members.resize(member_indices.size());
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instance->script = Ref<GDScript>(this);
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instance->owner = p_owner;
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instance->owner_id = p_owner->get_instance_id();
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#ifdef DEBUG_ENABLED
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//needed for hot reloading
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for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
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instance->member_indices_cache[E->key()] = E->get().index;
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}
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#endif
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instance->owner->set_script_instance(instance);
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/* STEP 2, INITIALIZE AND CONSTRUCT */
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{
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MutexLock lock(GDScriptLanguage::singleton->lock);
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instances.insert(instance->owner);
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}
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_super_implicit_constructor(this, instance, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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instance->script = Ref<GDScript>();
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instance->owner->set_script_instance(nullptr);
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{
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MutexLock lock(GDScriptLanguage::singleton->lock);
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instances.erase(p_owner);
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}
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ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
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}
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if (p_argcount < 0) {
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return instance;
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}
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if (initializer != nullptr) {
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initializer->call(instance, p_args, p_argcount, r_error);
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if (r_error.error != Callable::CallError::CALL_OK) {
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instance->script = Ref<GDScript>();
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instance->owner->set_script_instance(nullptr);
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{
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MutexLock lock(GDScriptLanguage::singleton->lock);
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instances.erase(p_owner);
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}
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ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
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}
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}
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//@TODO make thread safe
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return instance;
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}
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Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
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/* STEP 1, CREATE */
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if (!valid) {
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
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return Variant();
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}
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r_error.error = Callable::CallError::CALL_OK;
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REF ref;
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Object *owner = nullptr;
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GDScript *_baseptr = this;
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while (_baseptr->_base) {
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_baseptr = _baseptr->_base;
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}
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ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
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if (_baseptr->native.ptr()) {
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owner = _baseptr->native->instance();
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} else {
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owner = memnew(Reference); //by default, no base means use reference
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}
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ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
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Reference *r = Object::cast_to<Reference>(owner);
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if (r) {
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ref = REF(r);
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}
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GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
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if (!instance) {
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if (ref.is_null()) {
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memdelete(owner); //no owner, sorry
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}
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return Variant();
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}
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if (ref.is_valid()) {
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return ref;
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} else {
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return owner;
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}
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}
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bool GDScript::can_instance() const {
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#ifdef TOOLS_ENABLED
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return valid && (tool || ScriptServer::is_scripting_enabled());
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#else
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return valid;
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#endif
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}
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Ref<Script> GDScript::get_base_script() const {
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if (_base) {
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return Ref<GDScript>(_base);
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} else {
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return Ref<Script>();
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}
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}
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StringName GDScript::get_instance_base_type() const {
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if (native.is_valid()) {
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return native->get_name();
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}
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if (base.is_valid() && base->is_valid()) {
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return base->get_instance_base_type();
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}
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return StringName();
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}
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struct _GDScriptMemberSort {
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int index = 0;
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StringName name;
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_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
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};
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#ifdef TOOLS_ENABLED
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void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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placeholders.erase(p_placeholder);
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}
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#endif
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void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const {
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const GDScript *current = this;
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while (current) {
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for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) {
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GDScriptFunction *func = E->get();
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MethodInfo mi;
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mi.name = E->key();
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for (int i = 0; i < func->get_argument_count(); i++) {
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PropertyInfo arginfo = func->get_argument_type(i);
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#ifdef TOOLS_ENABLED
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arginfo.name = func->get_argument_name(i);
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#endif
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mi.arguments.push_back(arginfo);
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}
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mi.return_val = func->get_return_type();
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r_list->push_back(mi);
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}
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if (!p_include_base) {
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return;
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}
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current = current->_base;
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}
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}
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void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {
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_get_script_method_list(r_list, true);
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}
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void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const {
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const GDScript *sptr = this;
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List<PropertyInfo> props;
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while (sptr) {
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Vector<_GDScriptMemberSort> msort;
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for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
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_GDScriptMemberSort ms;
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ERR_CONTINUE(!sptr->member_indices.has(E->key()));
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ms.index = sptr->member_indices[E->key()].index;
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ms.name = E->key();
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msort.push_back(ms);
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}
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msort.sort();
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msort.reverse();
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for (int i = 0; i < msort.size(); i++) {
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props.push_front(sptr->member_info[msort[i].name]);
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}
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if (!p_include_base) {
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break;
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}
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sptr = sptr->_base;
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}
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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r_list->push_back(E->get());
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}
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}
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void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const {
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_get_script_property_list(r_list, true);
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}
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bool GDScript::has_method(const StringName &p_method) const {
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return member_functions.has(p_method);
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}
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MethodInfo GDScript::get_method_info(const StringName &p_method) const {
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const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
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if (!E) {
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return MethodInfo();
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}
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GDScriptFunction *func = E->get();
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MethodInfo mi;
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mi.name = E->key();
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for (int i = 0; i < func->get_argument_count(); i++) {
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mi.arguments.push_back(func->get_argument_type(i));
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}
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mi.return_val = func->get_return_type();
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return mi;
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}
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bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
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#ifdef TOOLS_ENABLED
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const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
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if (E) {
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r_value = E->get();
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return true;
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}
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if (base_cache.is_valid()) {
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return base_cache->get_property_default_value(p_property, r_value);
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}
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#endif
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return false;
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}
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ScriptInstance *GDScript::instance_create(Object *p_this) {
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GDScript *top = this;
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while (top->_base) {
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top = top->_base;
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}
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if (top->native.is_valid()) {
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if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
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if (EngineDebugger::is_active()) {
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GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
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}
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ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + ".");
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}
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}
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Callable::CallError unchecked_error;
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return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error);
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}
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PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
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#ifdef TOOLS_ENABLED
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PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
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placeholders.insert(si);
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_update_exports();
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return si;
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#else
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return nullptr;
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#endif
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}
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bool GDScript::instance_has(const Object *p_this) const {
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MutexLock lock(GDScriptLanguage::singleton->lock);
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return instances.has((Object *)p_this);
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}
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bool GDScript::has_source_code() const {
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return source != "";
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}
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String GDScript::get_source_code() const {
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return source;
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}
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void GDScript::set_source_code(const String &p_code) {
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if (source == p_code) {
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return;
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}
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source = p_code;
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#ifdef TOOLS_ENABLED
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source_changed_cache = true;
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#endif
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}
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#ifdef TOOLS_ENABLED
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void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
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if (base_cache.is_valid()) {
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base_cache->_update_exports_values(values, propnames);
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}
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for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) {
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values[E->key()] = E->get();
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}
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for (List<PropertyInfo>::Element *E = members_cache.front(); E; E = E->next()) {
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propnames.push_back(E->get());
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}
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}
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void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
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if (_owner) {
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_owner->_add_doc(p_inner_class);
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} else {
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for (int i = 0; i < docs.size(); i++) {
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if (docs[i].name == p_inner_class.name) {
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docs.remove(i);
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break;
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}
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}
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docs.append(p_inner_class);
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}
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}
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void GDScript::_clear_doc() {
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docs.clear();
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doc = DocData::ClassDoc();
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}
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void GDScript::_update_doc() {
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_clear_doc();
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doc.script_path = "\"" + get_path().get_slice("://", 1) + "\"";
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if (!name.is_empty()) {
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doc.name = name;
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} else {
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doc.name = doc.script_path;
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}
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if (_owner) {
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doc.name = _owner->doc.name + "." + doc.name;
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doc.script_path = doc.script_path + "." + doc.name;
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}
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doc.is_script_doc = true;
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if (base.is_valid() && base->is_valid()) {
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if (base->doc.name != String()) {
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doc.inherits = base->doc.name;
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} else {
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doc.inherits = base->get_instance_base_type();
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}
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} else if (native.is_valid()) {
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doc.inherits = native->get_name();
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}
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doc.brief_description = doc_brief_description;
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doc.description = doc_description;
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doc.tutorials = doc_tutorials;
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for (Map<String, DocData::EnumDoc>::Element *E = doc_enums.front(); E; E = E->next()) {
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if (E->value().description != "") {
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doc.enums[E->key()] = E->value().description;
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}
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}
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List<MethodInfo> methods;
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_get_script_method_list(&methods, false);
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for (int i = 0; i < methods.size(); i++) {
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// Ignore internal methods.
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if (methods[i].name[0] == '@') {
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continue;
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}
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DocData::MethodDoc method_doc;
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const String &class_name = methods[i].name;
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if (member_functions.has(class_name)) {
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GDScriptFunction *fn = member_functions[class_name];
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// Change class name if return type is script reference.
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GDScriptDataType return_type = fn->get_return_type();
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if (return_type.kind == GDScriptDataType::GDSCRIPT) {
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methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type));
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}
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// Change class name if argumetn is script reference.
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for (int j = 0; j < fn->get_argument_count(); j++) {
|
|
GDScriptDataType arg_type = fn->get_argument_type(j);
|
|
if (arg_type.kind == GDScriptDataType::GDSCRIPT) {
|
|
methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type));
|
|
}
|
|
}
|
|
}
|
|
if (doc_functions.has(methods[i].name)) {
|
|
DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]);
|
|
} else {
|
|
DocData::method_doc_from_methodinfo(method_doc, methods[i], String());
|
|
}
|
|
doc.methods.push_back(method_doc);
|
|
}
|
|
|
|
List<PropertyInfo> props;
|
|
_get_script_property_list(&props, false);
|
|
for (int i = 0; i < props.size(); i++) {
|
|
ScriptMemberInfo scr_member_info;
|
|
scr_member_info.propinfo = props[i];
|
|
scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
|
|
if (member_indices.has(props[i].name)) {
|
|
const MemberInfo &mi = member_indices[props[i].name];
|
|
scr_member_info.setter = mi.setter;
|
|
scr_member_info.getter = mi.getter;
|
|
if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) {
|
|
scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name(
|
|
Object::cast_to<GDScript>(mi.data_type.script_type));
|
|
}
|
|
}
|
|
if (member_default_values.has(props[i].name)) {
|
|
scr_member_info.has_default_value = true;
|
|
scr_member_info.default_value = member_default_values[props[i].name];
|
|
}
|
|
if (doc_variables.has(props[i].name)) {
|
|
scr_member_info.doc_string = doc_variables[props[i].name];
|
|
}
|
|
|
|
DocData::PropertyDoc prop_doc;
|
|
DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info);
|
|
doc.properties.push_back(prop_doc);
|
|
}
|
|
|
|
List<MethodInfo> signals;
|
|
_get_script_signal_list(&signals, false);
|
|
for (int i = 0; i < signals.size(); i++) {
|
|
DocData::MethodDoc signal_doc;
|
|
if (doc_signals.has(signals[i].name)) {
|
|
DocData::signal_doc_from_methodinfo(signal_doc, signals[i], signals[i].name);
|
|
} else {
|
|
DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String());
|
|
}
|
|
doc.signals.push_back(signal_doc);
|
|
}
|
|
|
|
for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
|
|
if (subclasses.has(E->key())) {
|
|
continue;
|
|
}
|
|
|
|
// Enums.
|
|
bool is_enum = false;
|
|
if (E->value().get_type() == Variant::DICTIONARY) {
|
|
if (doc_enums.has(E->key())) {
|
|
is_enum = true;
|
|
for (int i = 0; i < doc_enums[E->key()].values.size(); i++) {
|
|
doc_enums[E->key()].values.write[i].enumeration = E->key();
|
|
doc.constants.push_back(doc_enums[E->key()].values[i]);
|
|
}
|
|
}
|
|
}
|
|
if (!is_enum && doc_enums.has("@unnamed_enums")) {
|
|
for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) {
|
|
if (E->key() == doc_enums["@unnamed_enums"].values[i].name) {
|
|
is_enum = true;
|
|
DocData::ConstantDoc constant_doc;
|
|
constant_doc.enumeration = "@unnamed_enums";
|
|
DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_enums["@unnamed_enums"].values[i].description);
|
|
doc.constants.push_back(constant_doc);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!is_enum) {
|
|
DocData::ConstantDoc constant_doc;
|
|
String doc_description;
|
|
if (doc_constants.has(E->key())) {
|
|
doc_description = doc_constants[E->key()];
|
|
}
|
|
DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_description);
|
|
doc.constants.push_back(constant_doc);
|
|
}
|
|
}
|
|
|
|
for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
|
|
E->get()->_update_doc();
|
|
}
|
|
|
|
_add_doc(doc);
|
|
}
|
|
#endif
|
|
|
|
bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
static Vector<GDScript *> base_caches;
|
|
if (!p_recursive_call) {
|
|
base_caches.clear();
|
|
}
|
|
base_caches.append(this);
|
|
|
|
bool changed = false;
|
|
|
|
if (source_changed_cache) {
|
|
source_changed_cache = false;
|
|
changed = true;
|
|
|
|
String basedir = path;
|
|
|
|
if (basedir == "") {
|
|
basedir = get_path();
|
|
}
|
|
|
|
if (basedir != "") {
|
|
basedir = basedir.get_base_dir();
|
|
}
|
|
|
|
GDScriptParser parser;
|
|
GDScriptAnalyzer analyzer(&parser);
|
|
Error err = parser.parse(source, path, false);
|
|
|
|
if (err == OK && analyzer.analyze() == OK) {
|
|
const GDScriptParser::ClassNode *c = parser.get_tree();
|
|
|
|
if (base_cache.is_valid()) {
|
|
base_cache->inheriters_cache.erase(get_instance_id());
|
|
base_cache = Ref<GDScript>();
|
|
}
|
|
|
|
if (c->extends_used) {
|
|
String path = "";
|
|
if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
|
|
path = c->extends_path;
|
|
if (path.is_rel_path()) {
|
|
String base = get_path();
|
|
if (base == "" || base.is_rel_path()) {
|
|
ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
|
|
} else {
|
|
path = base.get_base_dir().plus_file(path);
|
|
}
|
|
}
|
|
} else if (c->extends.size() != 0) {
|
|
const StringName &base = c->extends[0];
|
|
|
|
if (ScriptServer::is_global_class(base)) {
|
|
path = ScriptServer::get_global_class_path(base);
|
|
}
|
|
}
|
|
|
|
if (path != "") {
|
|
if (path != get_path()) {
|
|
Ref<GDScript> bf = ResourceLoader::load(path);
|
|
|
|
if (bf.is_valid()) {
|
|
base_cache = bf;
|
|
bf->inheriters_cache.insert(get_instance_id());
|
|
}
|
|
} else {
|
|
ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
|
|
}
|
|
}
|
|
}
|
|
|
|
members_cache.clear();
|
|
member_default_values_cache.clear();
|
|
_signals.clear();
|
|
|
|
for (int i = 0; i < c->members.size(); i++) {
|
|
const GDScriptParser::ClassNode::Member &member = c->members[i];
|
|
|
|
switch (member.type) {
|
|
case GDScriptParser::ClassNode::Member::VARIABLE: {
|
|
if (!member.variable->exported) {
|
|
continue;
|
|
}
|
|
|
|
members_cache.push_back(member.variable->export_info);
|
|
Variant default_value;
|
|
if (member.variable->initializer && member.variable->initializer->is_constant) {
|
|
default_value = member.variable->initializer->reduced_value;
|
|
}
|
|
member_default_values_cache[member.variable->identifier->name] = default_value;
|
|
} break;
|
|
case GDScriptParser::ClassNode::Member::SIGNAL: {
|
|
// TODO: Cache this in parser to avoid loops like this.
|
|
Vector<StringName> parameters_names;
|
|
parameters_names.resize(member.signal->parameters.size());
|
|
for (int j = 0; j < member.signal->parameters.size(); j++) {
|
|
parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
|
|
}
|
|
_signals[member.signal->identifier->name] = parameters_names;
|
|
} break;
|
|
default:
|
|
break; // Nothing.
|
|
}
|
|
}
|
|
} else {
|
|
placeholder_fallback_enabled = true;
|
|
return false;
|
|
}
|
|
} else if (placeholder_fallback_enabled) {
|
|
return false;
|
|
}
|
|
|
|
placeholder_fallback_enabled = false;
|
|
|
|
if (base_cache.is_valid() && base_cache->is_valid()) {
|
|
for (int i = 0; i < base_caches.size(); i++) {
|
|
if (base_caches[i] == base_cache.ptr()) {
|
|
if (r_err) {
|
|
*r_err = true;
|
|
}
|
|
valid = false; // to show error in the editor
|
|
base_cache->valid = false;
|
|
base_cache->inheriters_cache.clear(); // to prevent future stackoverflows
|
|
base_cache.unref();
|
|
base.unref();
|
|
_base = nullptr;
|
|
ERR_FAIL_V_MSG(false, "Cyclic inheritance in script class.");
|
|
}
|
|
}
|
|
if (base_cache->_update_exports(r_err, true)) {
|
|
if (r_err && *r_err) {
|
|
return false;
|
|
}
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
if (placeholders.size()) { //hm :(
|
|
|
|
// update placeholders if any
|
|
Map<StringName, Variant> values;
|
|
List<PropertyInfo> propnames;
|
|
_update_exports_values(values, propnames);
|
|
|
|
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
|
|
E->get()->update(propnames, values);
|
|
}
|
|
}
|
|
|
|
return changed;
|
|
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void GDScript::update_exports() {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
bool cyclic_error = false;
|
|
_update_exports(&cyclic_error);
|
|
if (cyclic_error) {
|
|
return;
|
|
}
|
|
|
|
Set<ObjectID> copy = inheriters_cache; //might get modified
|
|
|
|
for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
|
|
Object *id = ObjectDB::get_instance(E->get());
|
|
GDScript *s = Object::cast_to<GDScript>(id);
|
|
if (!s) {
|
|
continue;
|
|
}
|
|
s->update_exports();
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
|
|
p_sc->path = p_path;
|
|
for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
|
|
_set_subclass_path(E->get(), p_path);
|
|
}
|
|
}
|
|
|
|
Error GDScript::reload(bool p_keep_state) {
|
|
bool has_instances;
|
|
{
|
|
MutexLock lock(GDScriptLanguage::singleton->lock);
|
|
|
|
has_instances = instances.size();
|
|
}
|
|
|
|
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
|
|
|
|
String basedir = path;
|
|
|
|
if (basedir == "") {
|
|
basedir = get_path();
|
|
}
|
|
|
|
if (basedir != "") {
|
|
basedir = basedir.get_base_dir();
|
|
}
|
|
|
|
if (source.find("%BASE%") != -1) {
|
|
//loading a template, don't parse
|
|
return OK;
|
|
}
|
|
|
|
{
|
|
String source_path = path;
|
|
if (source_path.is_empty()) {
|
|
source_path = get_path();
|
|
}
|
|
if (!source_path.is_empty()) {
|
|
MutexLock lock(GDScriptCache::singleton->lock);
|
|
if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
|
|
GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
|
|
}
|
|
}
|
|
}
|
|
|
|
valid = false;
|
|
GDScriptParser parser;
|
|
Error err = parser.parse(source, path, false);
|
|
if (err) {
|
|
if (EngineDebugger::is_active()) {
|
|
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
|
|
}
|
|
// TODO: Show all error messages.
|
|
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
|
|
ERR_FAIL_V(ERR_PARSE_ERROR);
|
|
}
|
|
|
|
GDScriptAnalyzer analyzer(&parser);
|
|
err = analyzer.analyze();
|
|
|
|
if (err) {
|
|
if (EngineDebugger::is_active()) {
|
|
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
|
|
}
|
|
|
|
const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
|
|
while (e != nullptr) {
|
|
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT);
|
|
e = e->next();
|
|
}
|
|
ERR_FAIL_V(ERR_PARSE_ERROR);
|
|
}
|
|
|
|
bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
|
|
|
|
GDScriptCompiler compiler;
|
|
err = compiler.compile(&parser, this, p_keep_state);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
_update_doc();
|
|
#endif
|
|
|
|
if (err) {
|
|
if (can_run) {
|
|
if (EngineDebugger::is_active()) {
|
|
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
|
|
}
|
|
_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
|
|
ERR_FAIL_V(ERR_COMPILATION_FAILED);
|
|
} else {
|
|
return err;
|
|
}
|
|
}
|
|
#ifdef DEBUG_ENABLED
|
|
for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
|
|
const GDScriptWarning &warning = E->get();
|
|
if (EngineDebugger::is_active()) {
|
|
Vector<ScriptLanguage::StackInfo> si;
|
|
EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
valid = true;
|
|
|
|
for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
|
|
_set_subclass_path(E->get(), path);
|
|
}
|
|
|
|
_init_rpc_methods_properties();
|
|
|
|
return OK;
|
|
}
|
|
|
|
ScriptLanguage *GDScript::get_language() const {
|
|
return GDScriptLanguage::get_singleton();
|
|
}
|
|
|
|
void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
|
|
if (p_constants) {
|
|
for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
|
|
(*p_constants)[E->key()] = E->value();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GDScript::get_members(Set<StringName> *p_members) {
|
|
if (p_members) {
|
|
for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
|
|
p_members->insert(E->get());
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector<ScriptNetData> GDScript::get_rpc_methods() const {
|
|
return rpc_functions;
|
|
}
|
|
|
|
uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const {
|
|
for (int i = 0; i < rpc_functions.size(); i++) {
|
|
if (rpc_functions[i].name == p_method) {
|
|
return i;
|
|
}
|
|
}
|
|
return UINT16_MAX;
|
|
}
|
|
|
|
StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
|
|
if (p_rpc_method_id >= rpc_functions.size()) {
|
|
return StringName();
|
|
}
|
|
return rpc_functions[p_rpc_method_id].name;
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
|
|
if (p_rpc_method_id >= rpc_functions.size()) {
|
|
return MultiplayerAPI::RPC_MODE_DISABLED;
|
|
}
|
|
return rpc_functions[p_rpc_method_id].mode;
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const {
|
|
return get_rpc_mode_by_id(get_rpc_method_id(p_method));
|
|
}
|
|
|
|
Vector<ScriptNetData> GDScript::get_rset_properties() const {
|
|
return rpc_variables;
|
|
}
|
|
|
|
uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const {
|
|
for (int i = 0; i < rpc_variables.size(); i++) {
|
|
if (rpc_variables[i].name == p_variable) {
|
|
return i;
|
|
}
|
|
}
|
|
return UINT16_MAX;
|
|
}
|
|
|
|
StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
|
|
if (p_rset_member_id >= rpc_variables.size()) {
|
|
return StringName();
|
|
}
|
|
return rpc_variables[p_rset_member_id].name;
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
|
|
if (p_rset_member_id >= rpc_variables.size()) {
|
|
return MultiplayerAPI::RPC_MODE_DISABLED;
|
|
}
|
|
return rpc_variables[p_rset_member_id].mode;
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const {
|
|
return get_rset_mode_by_id(get_rset_property_id(p_variable));
|
|
}
|
|
|
|
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
GDScript *top = this;
|
|
while (top) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
|
|
if (E) {
|
|
ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
|
|
|
|
return E->get()->call(nullptr, p_args, p_argcount, r_error);
|
|
}
|
|
top = top->_base;
|
|
}
|
|
|
|
//none found, regular
|
|
|
|
return Script::call(p_method, p_args, p_argcount, r_error);
|
|
}
|
|
|
|
bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
|
|
{
|
|
const GDScript *top = this;
|
|
while (top) {
|
|
{
|
|
const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
|
|
if (E) {
|
|
r_ret = E->get();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
{
|
|
const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
|
|
if (E) {
|
|
r_ret = E->get();
|
|
return true;
|
|
}
|
|
}
|
|
top = top->_base;
|
|
}
|
|
|
|
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
|
|
r_ret = get_source_code();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
|
|
set_source_code(p_value);
|
|
reload();
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
|
|
p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
|
}
|
|
|
|
void GDScript::_bind_methods() {
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
|
|
}
|
|
|
|
Vector<uint8_t> GDScript::get_as_byte_code() const {
|
|
return Vector<uint8_t>();
|
|
};
|
|
|
|
// TODO: Fully remove this. There's not this kind of "bytecode" anymore.
|
|
Error GDScript::load_byte_code(const String &p_path) {
|
|
return ERR_COMPILATION_FAILED;
|
|
}
|
|
|
|
Error GDScript::load_source_code(const String &p_path) {
|
|
Vector<uint8_t> sourcef;
|
|
Error err;
|
|
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
if (err) {
|
|
ERR_FAIL_COND_V(err, err);
|
|
}
|
|
|
|
int len = f->get_len();
|
|
sourcef.resize(len + 1);
|
|
uint8_t *w = sourcef.ptrw();
|
|
int r = f->get_buffer(w, len);
|
|
f->close();
|
|
memdelete(f);
|
|
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
|
|
w[len] = 0;
|
|
|
|
String s;
|
|
if (s.parse_utf8((const char *)w)) {
|
|
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
|
|
}
|
|
|
|
source = s;
|
|
#ifdef TOOLS_ENABLED
|
|
source_changed_cache = true;
|
|
#endif
|
|
path = p_path;
|
|
return OK;
|
|
}
|
|
|
|
const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
|
|
return member_functions;
|
|
}
|
|
|
|
StringName GDScript::debug_get_member_by_index(int p_idx) const {
|
|
for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
|
|
if (E->get().index == p_idx) {
|
|
return E->key();
|
|
}
|
|
}
|
|
|
|
return "<error>";
|
|
}
|
|
|
|
Ref<GDScript> GDScript::get_base() const {
|
|
return base;
|
|
}
|
|
|
|
bool GDScript::inherits_script(const Ref<Script> &p_script) const {
|
|
Ref<GDScript> gd = p_script;
|
|
if (gd.is_null()) {
|
|
return false;
|
|
}
|
|
|
|
const GDScript *s = this;
|
|
|
|
while (s) {
|
|
if (s == p_script.ptr()) {
|
|
return true;
|
|
}
|
|
s = s->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GDScript::has_script_signal(const StringName &p_signal) const {
|
|
if (_signals.has(p_signal)) {
|
|
return true;
|
|
}
|
|
if (base.is_valid()) {
|
|
return base->has_script_signal(p_signal);
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
else if (base_cache.is_valid()) {
|
|
return base_cache->has_script_signal(p_signal);
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const {
|
|
for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) {
|
|
MethodInfo mi;
|
|
mi.name = E->key();
|
|
for (int i = 0; i < E->get().size(); i++) {
|
|
PropertyInfo arg;
|
|
arg.name = E->get()[i];
|
|
mi.arguments.push_back(arg);
|
|
}
|
|
r_list->push_back(mi);
|
|
}
|
|
|
|
if (!p_include_base) {
|
|
return;
|
|
}
|
|
|
|
if (base.is_valid()) {
|
|
base->get_script_signal_list(r_list);
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
else if (base_cache.is_valid()) {
|
|
base_cache->get_script_signal_list(r_list);
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
|
|
_get_script_signal_list(r_signals, true);
|
|
}
|
|
|
|
String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) {
|
|
ERR_FAIL_NULL_V(p_gdscript, String());
|
|
|
|
String class_name;
|
|
while (p_gdscript) {
|
|
if (class_name == "") {
|
|
class_name = p_gdscript->get_script_class_name();
|
|
} else {
|
|
class_name = p_gdscript->get_script_class_name() + "." + class_name;
|
|
}
|
|
p_gdscript = p_gdscript->_owner;
|
|
}
|
|
return class_name;
|
|
}
|
|
|
|
GDScript::GDScript() :
|
|
script_list(this) {
|
|
#ifdef DEBUG_ENABLED
|
|
{
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GDScript::_save_orphaned_subclasses() {
|
|
struct ClassRefWithName {
|
|
ObjectID id;
|
|
String fully_qualified_name;
|
|
};
|
|
Vector<ClassRefWithName> weak_subclasses;
|
|
// collect subclasses ObjectID and name
|
|
for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
|
|
E->get()->_owner = nullptr; //bye, you are no longer owned cause I died
|
|
ClassRefWithName subclass;
|
|
subclass.id = E->get()->get_instance_id();
|
|
subclass.fully_qualified_name = E->get()->fully_qualified_name;
|
|
weak_subclasses.push_back(subclass);
|
|
}
|
|
|
|
// clear subclasses to allow unused subclasses to be deleted
|
|
subclasses.clear();
|
|
// subclasses are also held by constants, clear those as well
|
|
constants.clear();
|
|
|
|
// keep orphan subclass only for subclasses that are still in use
|
|
for (int i = 0; i < weak_subclasses.size(); i++) {
|
|
ClassRefWithName subclass = weak_subclasses[i];
|
|
Object *obj = ObjectDB::get_instance(subclass.id);
|
|
if (!obj) {
|
|
continue;
|
|
}
|
|
// subclass is not released
|
|
GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
|
|
}
|
|
}
|
|
|
|
void GDScript::_init_rpc_methods_properties() {
|
|
// Copy the base rpc methods so we don't mask their IDs.
|
|
rpc_functions.clear();
|
|
rpc_variables.clear();
|
|
if (base.is_valid()) {
|
|
rpc_functions = base->rpc_functions;
|
|
rpc_variables = base->rpc_variables;
|
|
}
|
|
|
|
GDScript *cscript = this;
|
|
Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
|
|
while (cscript) {
|
|
// RPC Methods
|
|
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
|
|
if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
|
|
ScriptNetData nd;
|
|
nd.name = E->key();
|
|
nd.mode = E->get()->get_rpc_mode();
|
|
if (-1 == rpc_functions.find(nd)) {
|
|
rpc_functions.push_back(nd);
|
|
}
|
|
}
|
|
}
|
|
// RSet
|
|
for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
|
|
if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
|
|
ScriptNetData nd;
|
|
nd.name = E->key();
|
|
nd.mode = E->get().rpc_mode;
|
|
if (-1 == rpc_variables.find(nd)) {
|
|
rpc_variables.push_back(nd);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cscript != this) {
|
|
sub_E = sub_E->next();
|
|
}
|
|
|
|
if (sub_E) {
|
|
cscript = sub_E->get().ptr();
|
|
} else {
|
|
cscript = nullptr;
|
|
}
|
|
}
|
|
|
|
// Sort so we are 100% that they are always the same.
|
|
rpc_functions.sort_custom<SortNetData>();
|
|
rpc_variables.sort_custom<SortNetData>();
|
|
}
|
|
|
|
GDScript::~GDScript() {
|
|
{
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
|
|
// Order matters since clearing the stack may already cause
|
|
// the GDSCriptFunctionState to be destroyed and thus removed from the list.
|
|
pending_func_states.remove(E);
|
|
E->self()->_clear_stack();
|
|
}
|
|
}
|
|
|
|
for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
|
|
memdelete(E->get());
|
|
}
|
|
|
|
if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
|
|
GDScriptCache::remove_script(get_path());
|
|
}
|
|
|
|
_save_orphaned_subclasses();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
// Clearing inner class doc, script doc only cleared when the script source deleted.
|
|
if (_owner) {
|
|
_clear_doc();
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
{
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//////////////////////////////
|
|
// INSTANCE //
|
|
//////////////////////////////
|
|
|
|
bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
|
|
//member
|
|
{
|
|
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
|
|
if (E) {
|
|
const GDScript::MemberInfo *member = &E->get();
|
|
if (member->setter) {
|
|
const Variant *val = &p_value;
|
|
Callable::CallError err;
|
|
call(member->setter, &val, 1, err);
|
|
if (err.error == Callable::CallError::CALL_OK) {
|
|
return true; //function exists, call was successful
|
|
}
|
|
} else {
|
|
if (member->data_type.has_type) {
|
|
if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
|
|
// Typed array.
|
|
if (p_value.get_type() == Variant::ARRAY) {
|
|
return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
|
|
} else {
|
|
return false;
|
|
}
|
|
} else if (!member->data_type.is_type(p_value)) {
|
|
// Try conversion
|
|
Callable::CallError ce;
|
|
const Variant *value = &p_value;
|
|
Variant converted;
|
|
Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
|
|
if (ce.error == Callable::CallError::CALL_OK) {
|
|
members.write[member->index] = converted;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
members.write[member->index] = p_value;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
|
|
if (E) {
|
|
Variant name = p_name;
|
|
const Variant *args[2] = { &name, &p_value };
|
|
|
|
Callable::CallError err;
|
|
Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
|
|
if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool()) {
|
|
return true;
|
|
}
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
{
|
|
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
|
|
if (E) {
|
|
if (E->get().getter) {
|
|
Callable::CallError err;
|
|
r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
|
|
if (err.error == Callable::CallError::CALL_OK) {
|
|
return true;
|
|
}
|
|
}
|
|
r_ret = members[E->get().index];
|
|
return true; //index found
|
|
}
|
|
}
|
|
|
|
{
|
|
const GDScript *sl = sptr;
|
|
while (sl) {
|
|
const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
|
|
if (E) {
|
|
r_ret = E->get();
|
|
return true; //index found
|
|
}
|
|
sl = sl->_base;
|
|
}
|
|
}
|
|
|
|
{
|
|
// Signals.
|
|
const GDScript *sl = sptr;
|
|
while (sl) {
|
|
const Map<StringName, Vector<StringName>>::Element *E = sl->_signals.find(p_name);
|
|
if (E) {
|
|
r_ret = Signal(this->owner, E->key());
|
|
return true; //index found
|
|
}
|
|
sl = sl->_base;
|
|
}
|
|
}
|
|
|
|
{
|
|
// Methods.
|
|
const GDScript *sl = sptr;
|
|
while (sl) {
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
|
|
if (E) {
|
|
r_ret = Callable(this->owner, E->key());
|
|
return true; //index found
|
|
}
|
|
sl = sl->_base;
|
|
}
|
|
}
|
|
|
|
{
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
|
|
if (E) {
|
|
Variant name = p_name;
|
|
const Variant *args[1] = { &name };
|
|
|
|
Callable::CallError err;
|
|
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
|
|
if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
|
|
r_ret = ret;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
if (sptr->member_info.has(p_name)) {
|
|
if (r_is_valid) {
|
|
*r_is_valid = true;
|
|
}
|
|
return sptr->member_info[p_name].type;
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
if (r_is_valid) {
|
|
*r_is_valid = false;
|
|
}
|
|
return Variant::NIL;
|
|
}
|
|
|
|
void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
|
// exported members, not done yet!
|
|
|
|
const GDScript *sptr = script.ptr();
|
|
List<PropertyInfo> props;
|
|
|
|
while (sptr) {
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
|
|
if (E) {
|
|
Callable::CallError err;
|
|
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), nullptr, 0, err);
|
|
if (err.error == Callable::CallError::CALL_OK) {
|
|
ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
|
|
|
|
Array arr = ret;
|
|
for (int i = 0; i < arr.size(); i++) {
|
|
Dictionary d = arr[i];
|
|
ERR_CONTINUE(!d.has("name"));
|
|
ERR_CONTINUE(!d.has("type"));
|
|
PropertyInfo pinfo;
|
|
pinfo.type = Variant::Type(d["type"].operator int());
|
|
ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
|
|
pinfo.name = d["name"];
|
|
ERR_CONTINUE(pinfo.name == "");
|
|
if (d.has("hint")) {
|
|
pinfo.hint = PropertyHint(d["hint"].operator int());
|
|
}
|
|
if (d.has("hint_string")) {
|
|
pinfo.hint_string = d["hint_string"];
|
|
}
|
|
if (d.has("usage")) {
|
|
pinfo.usage = d["usage"];
|
|
}
|
|
|
|
props.push_back(pinfo);
|
|
}
|
|
}
|
|
}
|
|
|
|
//instance a fake script for editing the values
|
|
|
|
Vector<_GDScriptMemberSort> msort;
|
|
for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) {
|
|
_GDScriptMemberSort ms;
|
|
ERR_CONTINUE(!sptr->member_indices.has(F->key()));
|
|
ms.index = sptr->member_indices[F->key()].index;
|
|
ms.name = F->key();
|
|
msort.push_back(ms);
|
|
}
|
|
|
|
msort.sort();
|
|
msort.reverse();
|
|
for (int i = 0; i < msort.size(); i++) {
|
|
props.push_front(sptr->member_info[msort[i].name]);
|
|
}
|
|
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
|
p_properties->push_back(E->get());
|
|
}
|
|
}
|
|
|
|
void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
|
|
MethodInfo mi;
|
|
mi.name = E->key();
|
|
mi.flags |= METHOD_FLAG_FROM_SCRIPT;
|
|
for (int i = 0; i < E->get()->get_argument_count(); i++) {
|
|
mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
|
|
}
|
|
p_list->push_back(mi);
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
}
|
|
|
|
bool GDScriptInstance::has_method(const StringName &p_method) const {
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
|
|
if (E) {
|
|
return true;
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
|
|
if (E) {
|
|
return E->get()->call(this, p_args, p_argcount, r_error);
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
|
|
return Variant();
|
|
}
|
|
|
|
void GDScriptInstance::notification(int p_notification) {
|
|
//notification is not virtual, it gets called at ALL levels just like in C.
|
|
Variant value = p_notification;
|
|
const Variant *args[1] = { &value };
|
|
|
|
GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
|
|
if (E) {
|
|
Callable::CallError err;
|
|
E->get()->call(this, args, 1, err);
|
|
if (err.error != Callable::CallError::CALL_OK) {
|
|
//print error about notification call
|
|
}
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
}
|
|
|
|
String GDScriptInstance::to_string(bool *r_valid) {
|
|
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
|
|
Callable::CallError ce;
|
|
Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
|
|
if (ce.error == Callable::CallError::CALL_OK) {
|
|
if (ret.get_type() != Variant::STRING) {
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
|
|
}
|
|
if (r_valid) {
|
|
*r_valid = true;
|
|
}
|
|
return ret.operator String();
|
|
}
|
|
}
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
return String();
|
|
}
|
|
|
|
Ref<Script> GDScriptInstance::get_script() const {
|
|
return script;
|
|
}
|
|
|
|
ScriptLanguage *GDScriptInstance::get_language() {
|
|
return GDScriptLanguage::get_singleton();
|
|
}
|
|
|
|
Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const {
|
|
return script->get_rpc_methods();
|
|
}
|
|
|
|
uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const {
|
|
return script->get_rpc_method_id(p_method);
|
|
}
|
|
|
|
StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
|
|
return script->get_rpc_method(p_rpc_method_id);
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
|
|
return script->get_rpc_mode_by_id(p_rpc_method_id);
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
|
|
return script->get_rpc_mode(p_method);
|
|
}
|
|
|
|
Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const {
|
|
return script->get_rset_properties();
|
|
}
|
|
|
|
uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const {
|
|
return script->get_rset_property_id(p_variable);
|
|
}
|
|
|
|
StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const {
|
|
return script->get_rset_property(p_rset_member_id);
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
|
|
return script->get_rset_mode_by_id(p_rset_member_id);
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
|
|
return script->get_rset_mode(p_variable);
|
|
}
|
|
|
|
void GDScriptInstance::reload_members() {
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
members.resize(script->member_indices.size()); //resize
|
|
|
|
Vector<Variant> new_members;
|
|
new_members.resize(script->member_indices.size());
|
|
|
|
//pass the values to the new indices
|
|
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
|
|
if (member_indices_cache.has(E->key())) {
|
|
Variant value = members[member_indices_cache[E->key()]];
|
|
new_members.write[E->get().index] = value;
|
|
}
|
|
}
|
|
|
|
//apply
|
|
members = new_members;
|
|
|
|
//pass the values to the new indices
|
|
member_indices_cache.clear();
|
|
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
|
|
member_indices_cache[E->key()] = E->get().index;
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
GDScriptInstance::GDScriptInstance() {
|
|
owner = nullptr;
|
|
base_ref = false;
|
|
}
|
|
|
|
GDScriptInstance::~GDScriptInstance() {
|
|
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
|
|
|
|
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
|
|
// Order matters since clearing the stack may already cause
|
|
// the GDSCriptFunctionState to be destroyed and thus removed from the list.
|
|
pending_func_states.remove(E);
|
|
E->self()->_clear_stack();
|
|
}
|
|
|
|
if (script.is_valid() && owner) {
|
|
script->instances.erase(owner);
|
|
}
|
|
}
|
|
|
|
/************* SCRIPT LANGUAGE **************/
|
|
|
|
GDScriptLanguage *GDScriptLanguage::singleton = nullptr;
|
|
|
|
String GDScriptLanguage::get_name() const {
|
|
return "GDScript";
|
|
}
|
|
|
|
/* LANGUAGE FUNCTIONS */
|
|
|
|
void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
|
|
if (globals.has(p_name)) {
|
|
//overwrite existing
|
|
global_array.write[globals[p_name]] = p_value;
|
|
return;
|
|
}
|
|
globals[p_name] = global_array.size();
|
|
global_array.push_back(p_value);
|
|
_global_array = global_array.ptrw();
|
|
}
|
|
|
|
void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
|
|
_add_global(p_variable, p_value);
|
|
}
|
|
|
|
void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
|
|
named_globals[p_name] = p_value;
|
|
}
|
|
|
|
void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
|
|
ERR_FAIL_COND(!named_globals.has(p_name));
|
|
named_globals.erase(p_name);
|
|
}
|
|
|
|
void GDScriptLanguage::init() {
|
|
//populate global constants
|
|
int gcc = CoreConstants::get_global_constant_count();
|
|
for (int i = 0; i < gcc; i++) {
|
|
_add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
|
|
}
|
|
|
|
_add_global(StaticCString::create("PI"), Math_PI);
|
|
_add_global(StaticCString::create("TAU"), Math_TAU);
|
|
_add_global(StaticCString::create("INF"), Math_INF);
|
|
_add_global(StaticCString::create("NAN"), Math_NAN);
|
|
|
|
//populate native classes
|
|
|
|
List<StringName> class_list;
|
|
ClassDB::get_class_list(&class_list);
|
|
for (List<StringName>::Element *E = class_list.front(); E; E = E->next()) {
|
|
StringName n = E->get();
|
|
String s = String(n);
|
|
if (s.begins_with("_")) {
|
|
n = s.substr(1, s.length());
|
|
}
|
|
|
|
if (globals.has(n)) {
|
|
continue;
|
|
}
|
|
Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(E->get()));
|
|
_add_global(n, nc);
|
|
}
|
|
|
|
//populate singletons
|
|
|
|
List<Engine::Singleton> singletons;
|
|
Engine::get_singleton()->get_singletons(&singletons);
|
|
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
|
|
_add_global(E->get().name, E->get().ptr);
|
|
}
|
|
|
|
#ifdef TESTS_ENABLED
|
|
GDScriptTests::GDScriptTestRunner::handle_cmdline();
|
|
#endif
|
|
}
|
|
|
|
String GDScriptLanguage::get_type() const {
|
|
return "GDScript";
|
|
}
|
|
|
|
String GDScriptLanguage::get_extension() const {
|
|
return "gd";
|
|
}
|
|
|
|
Error GDScriptLanguage::execute_file(const String &p_path) {
|
|
// ??
|
|
return OK;
|
|
}
|
|
|
|
void GDScriptLanguage::finish() {
|
|
}
|
|
|
|
void GDScriptLanguage::profiling_start() {
|
|
#ifdef DEBUG_ENABLED
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
elem->self()->profile.call_count = 0;
|
|
elem->self()->profile.self_time = 0;
|
|
elem->self()->profile.total_time = 0;
|
|
elem->self()->profile.frame_call_count = 0;
|
|
elem->self()->profile.frame_self_time = 0;
|
|
elem->self()->profile.frame_total_time = 0;
|
|
elem->self()->profile.last_frame_call_count = 0;
|
|
elem->self()->profile.last_frame_self_time = 0;
|
|
elem->self()->profile.last_frame_total_time = 0;
|
|
elem = elem->next();
|
|
}
|
|
|
|
profiling = true;
|
|
#endif
|
|
}
|
|
|
|
void GDScriptLanguage::profiling_stop() {
|
|
#ifdef DEBUG_ENABLED
|
|
MutexLock lock(this->lock);
|
|
|
|
profiling = false;
|
|
#endif
|
|
}
|
|
|
|
int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
int current = 0;
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
if (current >= p_info_max) {
|
|
break;
|
|
}
|
|
p_info_arr[current].call_count = elem->self()->profile.call_count;
|
|
p_info_arr[current].self_time = elem->self()->profile.self_time;
|
|
p_info_arr[current].total_time = elem->self()->profile.total_time;
|
|
p_info_arr[current].signature = elem->self()->profile.signature;
|
|
elem = elem->next();
|
|
current++;
|
|
}
|
|
#endif
|
|
|
|
return current;
|
|
}
|
|
|
|
int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
int current = 0;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
if (current >= p_info_max) {
|
|
break;
|
|
}
|
|
if (elem->self()->profile.last_frame_call_count > 0) {
|
|
p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
|
|
p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
|
|
p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
|
|
p_info_arr[current].signature = elem->self()->profile.signature;
|
|
current++;
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
#endif
|
|
|
|
return current;
|
|
}
|
|
|
|
struct GDScriptDepSort {
|
|
//must support sorting so inheritance works properly (parent must be reloaded first)
|
|
bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
|
|
if (A == B) {
|
|
return false; //shouldn't happen but..
|
|
}
|
|
const GDScript *I = B->get_base().ptr();
|
|
while (I) {
|
|
if (I == A.ptr()) {
|
|
// A is a base of B
|
|
return true;
|
|
}
|
|
|
|
I = I->get_base().ptr();
|
|
}
|
|
|
|
return false; //not a base
|
|
}
|
|
};
|
|
|
|
void GDScriptLanguage::reload_all_scripts() {
|
|
#ifdef DEBUG_ENABLED
|
|
print_verbose("GDScript: Reloading all scripts");
|
|
List<Ref<GDScript>> scripts;
|
|
{
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScript> *elem = script_list.first();
|
|
while (elem) {
|
|
if (elem->self()->get_path().is_resource_file()) {
|
|
print_verbose("GDScript: Found: " + elem->self()->get_path());
|
|
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
}
|
|
|
|
//as scripts are going to be reloaded, must proceed without locking here
|
|
|
|
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
|
|
|
|
for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
|
|
print_verbose("GDScript: Reloading: " + E->get()->get_path());
|
|
E->get()->load_source_code(E->get()->get_path());
|
|
E->get()->reload(true);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
List<Ref<GDScript>> scripts;
|
|
{
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScript> *elem = script_list.first();
|
|
while (elem) {
|
|
if (elem->self()->get_path().is_resource_file()) {
|
|
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
}
|
|
|
|
//when someone asks you why dynamically typed languages are easier to write....
|
|
|
|
Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
|
|
|
|
//as scripts are going to be reloaded, must proceed without locking here
|
|
|
|
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
|
|
|
|
for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
|
|
bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
|
|
|
|
if (!reload) {
|
|
continue;
|
|
}
|
|
|
|
to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant>>>());
|
|
|
|
if (!p_soft_reload) {
|
|
//save state and remove script from instances
|
|
Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E->get()];
|
|
|
|
while (E->get()->instances.front()) {
|
|
Object *obj = E->get()->instances.front()->get();
|
|
//save instance info
|
|
List<Pair<StringName, Variant>> state;
|
|
if (obj->get_script_instance()) {
|
|
obj->get_script_instance()->get_property_state(state);
|
|
map[obj->get_instance_id()] = state;
|
|
obj->set_script(Variant());
|
|
}
|
|
}
|
|
|
|
//same thing for placeholders
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
while (E->get()->placeholders.size()) {
|
|
Object *obj = E->get()->placeholders.front()->get()->get_owner();
|
|
|
|
//save instance info
|
|
if (obj->get_script_instance()) {
|
|
map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
|
|
List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
|
|
obj->get_script_instance()->get_property_state(state);
|
|
obj->set_script(Variant());
|
|
} else {
|
|
// no instance found. Let's remove it so we don't loop forever
|
|
E->get()->placeholders.erase(E->get()->placeholders.front()->get());
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
|
|
map[F->key()] = F->get(); //pending to reload, use this one instead
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) {
|
|
Ref<GDScript> scr = E->key();
|
|
scr->reload(p_soft_reload);
|
|
|
|
//restore state if saved
|
|
for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) {
|
|
List<Pair<StringName, Variant>> &saved_state = F->get();
|
|
|
|
Object *obj = ObjectDB::get_instance(F->key());
|
|
if (!obj) {
|
|
continue;
|
|
}
|
|
|
|
if (!p_soft_reload) {
|
|
//clear it just in case (may be a pending reload state)
|
|
obj->set_script(Variant());
|
|
}
|
|
obj->set_script(scr);
|
|
|
|
ScriptInstance *script_instance = obj->get_script_instance();
|
|
|
|
if (!script_instance) {
|
|
//failed, save reload state for next time if not saved
|
|
if (!scr->pending_reload_state.has(obj->get_instance_id())) {
|
|
scr->pending_reload_state[obj->get_instance_id()] = saved_state;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
|
|
PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
|
|
for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
|
|
placeholder->property_set_fallback(G->get().first, G->get().second);
|
|
}
|
|
} else {
|
|
for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
|
|
script_instance->set(G->get().first, G->get().second);
|
|
}
|
|
}
|
|
|
|
scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
|
|
}
|
|
|
|
//if instance states were saved, set them!
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void GDScriptLanguage::frame() {
|
|
calls = 0;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (profiling) {
|
|
MutexLock lock(this->lock);
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
|
|
elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
|
|
elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
|
|
elem->self()->profile.frame_call_count = 0;
|
|
elem->self()->profile.frame_self_time = 0;
|
|
elem->self()->profile.frame_total_time = 0;
|
|
elem = elem->next();
|
|
}
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
/* EDITOR FUNCTIONS */
|
|
void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
|
|
// TODO: Add annotations here?
|
|
static const char *_reserved_words[] = {
|
|
// operators
|
|
"and",
|
|
"in",
|
|
"not",
|
|
"or",
|
|
// types and values
|
|
"false",
|
|
"float",
|
|
"int",
|
|
"bool",
|
|
"null",
|
|
"PI",
|
|
"TAU",
|
|
"INF",
|
|
"NAN",
|
|
"self",
|
|
"true",
|
|
"void",
|
|
// functions
|
|
"as",
|
|
"assert",
|
|
"await",
|
|
"breakpoint",
|
|
"class",
|
|
"class_name",
|
|
"extends",
|
|
"is",
|
|
"func",
|
|
"preload",
|
|
"signal",
|
|
"super",
|
|
"trait",
|
|
"yield",
|
|
// var
|
|
"const",
|
|
"enum",
|
|
"static",
|
|
"var",
|
|
// control flow
|
|
"break",
|
|
"continue",
|
|
"if",
|
|
"elif",
|
|
"else",
|
|
"for",
|
|
"pass",
|
|
"return",
|
|
"match",
|
|
"while",
|
|
nullptr
|
|
};
|
|
|
|
const char **w = _reserved_words;
|
|
|
|
while (*w) {
|
|
p_words->push_back(*w);
|
|
w++;
|
|
}
|
|
|
|
List<StringName> functions;
|
|
GDScriptUtilityFunctions::get_function_list(&functions);
|
|
|
|
for (const List<StringName>::Element *E = functions.front(); E; E = E->next()) {
|
|
p_words->push_back(String(E->get()));
|
|
}
|
|
}
|
|
|
|
bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
|
|
return p_type == "GDScript";
|
|
}
|
|
|
|
String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
|
|
Vector<uint8_t> sourcef;
|
|
Error err;
|
|
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
if (err) {
|
|
return String();
|
|
}
|
|
|
|
String source = f->get_as_utf8_string();
|
|
|
|
GDScriptParser parser;
|
|
err = parser.parse(source, p_path, false);
|
|
|
|
// TODO: Simplify this code by using the analyzer to get full inheritance.
|
|
if (err == OK) {
|
|
const GDScriptParser::ClassNode *c = parser.get_tree();
|
|
if (r_icon_path) {
|
|
if (c->icon_path.is_empty() || c->icon_path.is_abs_path()) {
|
|
*r_icon_path = c->icon_path;
|
|
} else if (c->icon_path.is_rel_path()) {
|
|
*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
|
|
}
|
|
}
|
|
if (r_base_type) {
|
|
const GDScriptParser::ClassNode *subclass = c;
|
|
String path = p_path;
|
|
GDScriptParser subparser;
|
|
while (subclass) {
|
|
if (subclass->extends_used) {
|
|
if (!subclass->extends_path.is_empty()) {
|
|
if (subclass->extends.size() == 0) {
|
|
get_global_class_name(subclass->extends_path, r_base_type);
|
|
subclass = nullptr;
|
|
break;
|
|
} else {
|
|
Vector<StringName> extend_classes = subclass->extends;
|
|
|
|
FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
|
|
if (!subfile) {
|
|
break;
|
|
}
|
|
String subsource = subfile->get_as_utf8_string();
|
|
|
|
if (subsource.is_empty()) {
|
|
break;
|
|
}
|
|
String subpath = subclass->extends_path;
|
|
if (subpath.is_rel_path()) {
|
|
subpath = path.get_base_dir().plus_file(subpath).simplify_path();
|
|
}
|
|
|
|
if (OK != subparser.parse(subsource, subpath, false)) {
|
|
break;
|
|
}
|
|
path = subpath;
|
|
subclass = subparser.get_tree();
|
|
|
|
while (extend_classes.size() > 0) {
|
|
bool found = false;
|
|
for (int i = 0; i < subclass->members.size(); i++) {
|
|
if (subclass->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
|
|
continue;
|
|
}
|
|
|
|
const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
|
|
if (inner_class->identifier->name == extend_classes[0]) {
|
|
extend_classes.remove(0);
|
|
found = true;
|
|
subclass = inner_class;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
subclass = nullptr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else if (subclass->extends.size() == 1) {
|
|
*r_base_type = subclass->extends[0];
|
|
subclass = nullptr;
|
|
} else {
|
|
break;
|
|
}
|
|
} else {
|
|
*r_base_type = "Reference";
|
|
subclass = nullptr;
|
|
}
|
|
}
|
|
}
|
|
return c->identifier != nullptr ? String(c->identifier->name) : String();
|
|
}
|
|
|
|
return String();
|
|
}
|
|
|
|
GDScriptLanguage::GDScriptLanguage() {
|
|
calls = 0;
|
|
ERR_FAIL_COND(singleton);
|
|
singleton = this;
|
|
strings._init = StaticCString::create("_init");
|
|
strings._notification = StaticCString::create("_notification");
|
|
strings._set = StaticCString::create("_set");
|
|
strings._get = StaticCString::create("_get");
|
|
strings._get_property_list = StaticCString::create("_get_property_list");
|
|
strings._script_source = StaticCString::create("script/source");
|
|
_debug_parse_err_line = -1;
|
|
_debug_parse_err_file = "";
|
|
|
|
profiling = false;
|
|
script_frame_time = 0;
|
|
|
|
_debug_call_stack_pos = 0;
|
|
int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
|
|
|
|
if (EngineDebugger::is_active()) {
|
|
//debugging enabled!
|
|
|
|
_debug_max_call_stack = dmcs;
|
|
_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
|
|
|
|
} else {
|
|
_debug_max_call_stack = 0;
|
|
_call_stack = nullptr;
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
GLOBAL_DEF("debug/gdscript/warnings/enable", true);
|
|
GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
|
|
GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
|
|
GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
|
|
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
|
|
String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
|
|
bool default_enabled = !warning.begins_with("unsafe_");
|
|
GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
GDScriptLanguage::~GDScriptLanguage() {
|
|
if (_call_stack) {
|
|
memdelete_arr(_call_stack);
|
|
}
|
|
|
|
// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
|
|
SelfList<GDScript> *s = script_list.first();
|
|
while (s) {
|
|
GDScript *script = s->self();
|
|
// This ensures the current script is not released before we can check what's the next one
|
|
// in the list (we can't get the next upfront because we don't know if the reference breaking
|
|
// will cause it -or any other after it, for that matter- to be released so the next one
|
|
// is not the same as before).
|
|
script->reference();
|
|
|
|
for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
|
|
GDScriptFunction *func = E->get();
|
|
for (int i = 0; i < func->argument_types.size(); i++) {
|
|
func->argument_types.write[i].script_type_ref = Ref<Script>();
|
|
}
|
|
func->return_type.script_type_ref = Ref<Script>();
|
|
}
|
|
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
|
|
E->get().data_type.script_type_ref = Ref<Script>();
|
|
}
|
|
|
|
s = s->next();
|
|
script->unreference();
|
|
}
|
|
|
|
singleton = nullptr;
|
|
}
|
|
|
|
void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
|
|
orphan_subclasses[p_qualified_name] = p_subclass;
|
|
}
|
|
|
|
Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
|
|
Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
|
|
if (!orphan_subclass_element) {
|
|
return Ref<GDScript>();
|
|
}
|
|
ObjectID orphan_subclass = orphan_subclass_element->get();
|
|
Object *obj = ObjectDB::get_instance(orphan_subclass);
|
|
orphan_subclasses.erase(orphan_subclass_element);
|
|
if (!obj) {
|
|
return Ref<GDScript>();
|
|
}
|
|
return Ref<GDScript>(Object::cast_to<GDScript>(obj));
|
|
}
|
|
|
|
/*************** RESOURCE ***************/
|
|
|
|
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
|
|
if (r_error) {
|
|
*r_error = ERR_FILE_CANT_OPEN;
|
|
}
|
|
|
|
Error err;
|
|
Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
|
|
|
|
// TODO: Reintroduce binary and encrypted scripts.
|
|
|
|
if (script.is_null()) {
|
|
// Don't fail loading because of parsing error.
|
|
script.instance();
|
|
}
|
|
|
|
if (r_error) {
|
|
*r_error = OK;
|
|
}
|
|
|
|
return script;
|
|
}
|
|
|
|
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("gd");
|
|
// TODO: Reintroduce binary and encrypted scripts.
|
|
// p_extensions->push_back("gdc");
|
|
// p_extensions->push_back("gde");
|
|
}
|
|
|
|
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
|
|
return (p_type == "Script" || p_type == "GDScript");
|
|
}
|
|
|
|
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
|
|
String el = p_path.get_extension().to_lower();
|
|
// TODO: Reintroduce binary and encrypted scripts.
|
|
if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
|
|
return "GDScript";
|
|
}
|
|
return "";
|
|
}
|
|
|
|
void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
|
|
FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
|
|
ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
|
|
|
|
String source = file->get_as_utf8_string();
|
|
if (source.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
GDScriptParser parser;
|
|
if (OK != parser.parse(source, p_path, false)) {
|
|
return;
|
|
}
|
|
|
|
for (const List<String>::Element *E = parser.get_dependencies().front(); E; E = E->next()) {
|
|
p_dependencies->push_back(E->get());
|
|
}
|
|
}
|
|
|
|
Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
|
Ref<GDScript> sqscr = p_resource;
|
|
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
String source = sqscr->get_source_code();
|
|
|
|
Error err;
|
|
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
|
|
|
ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
|
|
|
|
file->store_string(source);
|
|
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
|
memdelete(file);
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
file->close();
|
|
memdelete(file);
|
|
|
|
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
|
|
GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
|
if (Object::cast_to<GDScript>(*p_resource)) {
|
|
p_extensions->push_back("gd");
|
|
}
|
|
}
|
|
|
|
bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
|
|
return Object::cast_to<GDScript>(*p_resource) != nullptr;
|
|
}
|