godot/scene/main
Pedro J. Estébanez 5b00cd89d3 Drop mouseover when mouse not in the window
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them.

This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-30 00:26:16 +01:00
..
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
node.cpp Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
node.h Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Fix a font oversampling warning being printed when it shouldn't 2019-01-31 19:49:10 +01:00
scene_tree.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
SCsub
timer.cpp
timer.h
viewport.cpp Drop mouseover when mouse not in the window 2019-03-30 00:26:16 +01:00
viewport.h Drop mouseover when mouse not in the window 2019-03-30 00:26:16 +01:00