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ae09b55a19
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. |
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rendering_device_vulkan.cpp | ||
rendering_device_vulkan.h | ||
SCsub | ||
vulkan_context.cpp | ||
vulkan_context.h |