godot/editor/editor_resource_picker.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

210 lines
6.7 KiB
C++

/**************************************************************************/
/* editor_resource_picker.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_RESOURCE_PICKER_H
#define EDITOR_RESOURCE_PICKER_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/texture_rect.h"
class EditorFileDialog;
class EditorQuickOpen;
class EditorResourcePicker : public HBoxContainer {
GDCLASS(EditorResourcePicker, HBoxContainer);
static HashMap<StringName, List<StringName>> allowed_types_cache;
String base_type;
Ref<Resource> edited_resource;
bool editable = true;
bool dropping = false;
Vector<String> inheritors_array;
Button *assign_button = nullptr;
TextureRect *preview_rect = nullptr;
Button *edit_button = nullptr;
EditorFileDialog *file_dialog = nullptr;
EditorQuickOpen *quick_open = nullptr;
Size2i assign_button_min_size = Size2i(1, 1);
enum MenuOption {
OBJ_MENU_LOAD,
OBJ_MENU_QUICKLOAD,
OBJ_MENU_INSPECT,
OBJ_MENU_CLEAR,
OBJ_MENU_MAKE_UNIQUE,
OBJ_MENU_MAKE_UNIQUE_RECURSIVE,
OBJ_MENU_SAVE,
OBJ_MENU_COPY,
OBJ_MENU_PASTE,
OBJ_MENU_SHOW_IN_FILE_SYSTEM,
TYPE_BASE_ID = 100,
CONVERT_BASE_ID = 1000,
};
PopupMenu *edit_menu = nullptr;
void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
void _resource_selected();
void _file_quick_selected();
void _file_selected(const String &p_path);
void _update_menu();
void _update_menu_items();
void _edit_menu_cbk(int p_which);
void _button_draw();
void _button_input(const Ref<InputEvent> &p_event);
String _get_resource_type(const Ref<Resource> &p_resource) const;
void _get_allowed_types(bool p_with_convert, HashSet<String> *p_vector) const;
bool _is_drop_valid(const Dictionary &p_drag_data) const;
bool _is_type_valid(const String p_type_name, HashSet<String> p_allowed_types) const;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _ensure_resource_menu();
protected:
virtual void _update_resource();
Button *get_assign_button() { return assign_button; }
static void _bind_methods();
void _notification(int p_what);
void set_assign_button_min_size(const Size2i &p_size) {
assign_button_min_size = p_size;
assign_button->set_custom_minimum_size(assign_button_min_size);
}
GDVIRTUAL1(_set_create_options, Object *)
GDVIRTUAL1R(bool, _handle_menu_selected, int)
public:
static void clear_caches();
void set_base_type(const String &p_base_type);
String get_base_type() const;
Vector<String> get_allowed_types() const;
void set_edited_resource(Ref<Resource> p_resource);
Ref<Resource> get_edited_resource();
void set_toggle_mode(bool p_enable);
bool is_toggle_mode() const;
void set_toggle_pressed(bool p_pressed);
void set_editable(bool p_editable);
bool is_editable() const;
virtual void set_create_options(Object *p_menu_node);
virtual bool handle_menu_selected(int p_which);
EditorResourcePicker(bool p_hide_assign_button_controls = false);
};
class EditorScriptPicker : public EditorResourcePicker {
GDCLASS(EditorScriptPicker, EditorResourcePicker);
enum ExtraMenuOption {
OBJ_MENU_NEW_SCRIPT = 10,
OBJ_MENU_EXTEND_SCRIPT = 11
};
Node *script_owner = nullptr;
protected:
static void _bind_methods();
public:
virtual void set_create_options(Object *p_menu_node) override;
virtual bool handle_menu_selected(int p_which) override;
void set_script_owner(Node *p_owner);
Node *get_script_owner() const;
EditorScriptPicker();
};
class EditorShaderPicker : public EditorResourcePicker {
GDCLASS(EditorShaderPicker, EditorResourcePicker);
enum ExtraMenuOption {
OBJ_MENU_NEW_SHADER = 10,
};
ShaderMaterial *edited_material = nullptr;
int preferred_mode = -1;
public:
virtual void set_create_options(Object *p_menu_node) override;
virtual bool handle_menu_selected(int p_which) override;
void set_edited_material(ShaderMaterial *p_material);
ShaderMaterial *get_edited_material() const;
void set_preferred_mode(int p_preferred_mode);
EditorShaderPicker();
};
class EditorAudioStreamPicker : public EditorResourcePicker {
GDCLASS(EditorAudioStreamPicker, EditorResourcePicker);
uint64_t last_preview_version = 0;
Control *stream_preview_rect = nullptr;
enum {
MAX_TAGGED_FRAMES = 8
};
float tagged_frame_offsets[MAX_TAGGED_FRAMES];
uint32_t tagged_frame_offset_count = 0;
void _preview_draw();
virtual void _update_resource() override;
protected:
void _notification(int p_what);
public:
EditorAudioStreamPicker();
};
#endif // EDITOR_RESOURCE_PICKER_H