godot/servers/rendering/renderer_rd
Rémi Verschelde 7c71844999
Merge pull request #77703 from RandomShaper/fix_vol_fog_thingy
Fix management of life cycle of vol. fog related uniform sets
2023-06-09 11:05:11 +02:00
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effects
environment Fix management of life cycle of vol. fog related uniform sets 2023-05-31 19:54:28 +02:00
forward_clustered Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
forward_mobile Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
shaders Merge pull request #76977 from manueldun/light-shader-builtins 2023-06-09 11:04:46 +02:00
spirv-reflect
storage_rd Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00
cluster_builder_rd.cpp Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #75181 from dalexeev/fix-light-only-mode 2023-05-27 17:28:29 +02:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Take 3D resolution scaling into account for mesh LOD 2023-05-20 16:40:16 -07:00
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h