godot/servers/rendering/rasterizer_rd
Juan Linietsky 6a5ecfdef1 Restored fog (non volumetric).
Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
2020-08-13 22:09:22 -03:00
..
shaders Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
light_cluster_builder.cpp
light_cluster_builder.h
rasterizer_canvas_rd.cpp Fixes recently introduced shader leaks 2020-06-27 15:08:20 +02:00
rasterizer_canvas_rd.h
rasterizer_effects_rd.cpp Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
rasterizer_effects_rd.h Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
rasterizer_rd.cpp
rasterizer_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_high_end_rd.cpp Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
rasterizer_scene_high_end_rd.h Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
rasterizer_scene_rd.cpp Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
rasterizer_scene_rd.h Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
rasterizer_storage_rd.cpp Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
rasterizer_storage_rd.h Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
render_pipeline_vertex_format_cache_rd.cpp
render_pipeline_vertex_format_cache_rd.h
SCsub
shader_compiler_rd.cpp Added const qualifier support for function arguments in shaders 2020-07-01 12:55:00 +03:00
shader_compiler_rd.h Fix shader's length() function parsing in expressions 2020-06-03 19:39:48 +03:00
shader_rd.cpp
shader_rd.h