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6a5ecfdef1
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results. |
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.. | ||
audio | ||
camera | ||
physics_2d | ||
physics_3d | ||
rendering | ||
xr | ||
audio_server.cpp | ||
audio_server.h | ||
camera_server.cpp | ||
camera_server.h | ||
display_server.cpp | ||
display_server.h | ||
navigation_server_2d.cpp | ||
navigation_server_2d.h | ||
navigation_server_3d.cpp | ||
navigation_server_3d.h | ||
physics_server_2d.cpp | ||
physics_server_2d.h | ||
physics_server_3d.cpp | ||
physics_server_3d.h | ||
register_server_types.cpp | ||
register_server_types.h | ||
rendering_server.cpp | ||
rendering_server.h | ||
SCsub | ||
server_wrap_mt_common.h | ||
xr_server.cpp | ||
xr_server.h |