mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
118 lines
6.7 KiB
XML
118 lines
6.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeFloatFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A scalar floating-point function to be used within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Accept a floating-point scalar ([code]x[/code]) to the input port and transform it according to [member function].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeFloatFunc.Function" default="13">
|
|
A function to be applied to the scalar. See [enum Function] for options.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="FUNC_SIN" value="0" enum="Function">
|
|
Returns the sine of the parameter. Translates to [code]sin(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_COS" value="1" enum="Function">
|
|
Returns the cosine of the parameter. Translates to [code]cos(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_TAN" value="2" enum="Function">
|
|
Returns the tangent of the parameter. Translates to [code]tan(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_ASIN" value="3" enum="Function">
|
|
Returns the arc-sine of the parameter. Translates to [code]asin(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_ACOS" value="4" enum="Function">
|
|
Returns the arc-cosine of the parameter. Translates to [code]acos(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_ATAN" value="5" enum="Function">
|
|
Returns the arc-tangent of the parameter. Translates to [code]atan(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_SINH" value="6" enum="Function">
|
|
Returns the hyperbolic sine of the parameter. Translates to [code]sinh(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_COSH" value="7" enum="Function">
|
|
Returns the hyperbolic cosine of the parameter. Translates to [code]cosh(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_TANH" value="8" enum="Function">
|
|
Returns the hyperbolic tangent of the parameter. Translates to [code]tanh(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_LOG" value="9" enum="Function">
|
|
Returns the natural logarithm of the parameter. Translates to [code]log(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_EXP" value="10" enum="Function">
|
|
Returns the natural exponentiation of the parameter. Translates to [code]exp(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_SQRT" value="11" enum="Function">
|
|
Returns the square root of the parameter. Translates to [code]sqrt(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_ABS" value="12" enum="Function">
|
|
Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_SIGN" value="13" enum="Function">
|
|
Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_FLOOR" value="14" enum="Function">
|
|
Finds the nearest integer less than or equal to the parameter. Translates to [code]floor(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_ROUND" value="15" enum="Function">
|
|
Finds the nearest integer to the parameter. Translates to [code]round(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_CEIL" value="16" enum="Function">
|
|
Finds the nearest integer that is greater than or equal to the parameter. Translates to [code]ceil(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_FRACT" value="17" enum="Function">
|
|
Computes the fractional part of the argument. Translates to [code]fract(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_SATURATE" value="18" enum="Function">
|
|
Clamps the value between [code]0.0[/code] and [code]1.0[/code] using [code]min(max(x, 0.0), 1.0)[/code].
|
|
</constant>
|
|
<constant name="FUNC_NEGATE" value="19" enum="Function">
|
|
Negates the [code]x[/code] using [code]-(x)[/code].
|
|
</constant>
|
|
<constant name="FUNC_ACOSH" value="20" enum="Function">
|
|
Returns the arc-hyperbolic-cosine of the parameter. Translates to [code]acosh(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_ASINH" value="21" enum="Function">
|
|
Returns the arc-hyperbolic-sine of the parameter. Translates to [code]asinh(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_ATANH" value="22" enum="Function">
|
|
Returns the arc-hyperbolic-tangent of the parameter. Translates to [code]atanh(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_DEGREES" value="23" enum="Function">
|
|
Convert a quantity in radians to degrees. Translates to [code]degrees(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_EXP2" value="24" enum="Function">
|
|
Returns 2 raised by the power of the parameter. Translates to [code]exp2(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_INVERSE_SQRT" value="25" enum="Function">
|
|
Returns the inverse of the square root of the parameter. Translates to [code]inversesqrt(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_LOG2" value="26" enum="Function">
|
|
Returns the base 2 logarithm of the parameter. Translates to [code]log2(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_RADIANS" value="27" enum="Function">
|
|
Convert a quantity in degrees to radians. Translates to [code]radians(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_RECIPROCAL" value="28" enum="Function">
|
|
Finds reciprocal value of dividing 1 by [code]x[/code] (i.e. [code]1 / x[/code]).
|
|
</constant>
|
|
<constant name="FUNC_ROUNDEVEN" value="29" enum="Function">
|
|
Finds the nearest even integer to the parameter. Translates to [code]roundEven(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_TRUNC" value="30" enum="Function">
|
|
Returns a value equal to the nearest integer to [code]x[/code] whose absolute value is not larger than the absolute value of [code]x[/code]. Translates to [code]trunc(x)[/code] in the Godot Shader Language.
|
|
</constant>
|
|
<constant name="FUNC_ONEMINUS" value="31" enum="Function">
|
|
Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code]).
|
|
</constant>
|
|
<constant name="FUNC_MAX" value="32" enum="Function">
|
|
Represents the size of the [enum Function] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|