godot/modules/visual_script/doc_classes/VisualScriptNode.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptNode" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
A node which is part of a [VisualScript].
</brief_description>
<description>
A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_default_input_value" qualifiers="const">
<return type="Variant" />
<argument index="0" name="port_idx" type="int" />
<description>
Returns the default value of a given port. The default value is used when nothing is connected to the port.
</description>
</method>
<method name="get_visual_script" qualifiers="const">
<return type="VisualScript" />
<description>
Returns the [VisualScript] instance the node is bound to.
</description>
</method>
<method name="ports_changed_notify">
<return type="void" />
<description>
Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .
</description>
</method>
<method name="set_default_input_value">
<return type="void" />
<argument index="0" name="port_idx" type="int" />
<argument index="1" name="value" type="Variant" />
<description>
Change the default value of a given port.
</description>
</method>
</methods>
<signals>
<signal name="ports_changed">
<description>
Emitted when the available input/output ports are changed.
</description>
</signal>
</signals>
</class>