godot/core/math
Hein-Pieter van Braam adcc211feb Make nan==nan true for GDScript
After discussing this with Reduz this seemed like the best way to
fix #7354. This will make composite values that contain NaN in the same
places as well as the same other values compare as the same.

Additionally non-composite values now also compare equal if they are
both NaN. This breaks IEEE specifications but this is probably what most
users expect. There is a GDScript function check for NaN if the user
needs this information.

This fixes #7354 and probably also fixes #6947
2017-02-14 13:32:23 +01:00
..
a_star.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
a_star.h Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
audio_frame.cpp Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
audio_frame.h WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
bsp_tree.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
bsp_tree.h Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
camera_matrix.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
camera_matrix.h Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
face3.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
face3.h Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
geometry.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
geometry.h Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
math_2d.cpp Make nan==nan true for GDScript 2017-02-14 13:32:23 +01:00
math_2d.h Make nan==nan true for GDScript 2017-02-14 13:32:23 +01:00
math_defs.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
math_funcs.cpp Merge pull request #7528 from tagcup/real_t_float_fixes 2017-01-20 19:24:49 -03:00
math_funcs.h Merge pull request #7528 from tagcup/real_t_float_fixes 2017-01-20 19:24:49 -03:00
matrix3.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
matrix3.h Type renames: 2017-01-11 00:52:51 -03:00
octree.h Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
pcg.cpp Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state). 2017-01-15 19:15:16 -06:00
pcg.h Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state). 2017-01-15 19:15:16 -06:00
plane.cpp Make nan==nan true for GDScript 2017-02-14 13:32:23 +01:00
plane.h Make nan==nan true for GDScript 2017-02-14 13:32:23 +01:00
quat.cpp Make nan==nan true for GDScript 2017-02-14 13:32:23 +01:00
quat.h Make nan==nan true for GDScript 2017-02-14 13:32:23 +01:00
quick_hull.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
quick_hull.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
rect3.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
rect3.h Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
SCsub
transform.cpp Type renames: 2017-01-11 00:52:51 -03:00
transform.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
triangle_mesh.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
triangle_mesh.h Type renames: 2017-01-11 00:52:51 -03:00
triangulate.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
triangulate.h Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
triangulator.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
triangulator.h
vector3.cpp Make nan==nan true for GDScript 2017-02-14 13:32:23 +01:00
vector3.h Make nan==nan true for GDScript 2017-02-14 13:32:23 +01:00