..
a_star.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
a_star.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
audio_frame.cpp
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
audio_frame.h
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
bsp_tree.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
bsp_tree.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
camera_matrix.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
camera_matrix.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
face3.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
face3.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
geometry.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
geometry.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
math_2d.cpp
Make nan==nan true for GDScript
2017-02-14 13:32:23 +01:00
math_2d.h
Make nan==nan true for GDScript
2017-02-14 13:32:23 +01:00
math_defs.h
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
math_funcs.cpp
Merge pull request #7528 from tagcup/real_t_float_fixes
2017-01-20 19:24:49 -03:00
math_funcs.h
Merge pull request #7528 from tagcup/real_t_float_fixes
2017-01-20 19:24:49 -03:00
matrix3.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
matrix3.h
Type renames:
2017-01-11 00:52:51 -03:00
octree.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
pcg.cpp
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
2017-01-15 19:15:16 -06:00
pcg.h
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
2017-01-15 19:15:16 -06:00
plane.cpp
Make nan==nan true for GDScript
2017-02-14 13:32:23 +01:00
plane.h
Make nan==nan true for GDScript
2017-02-14 13:32:23 +01:00
quat.cpp
Make nan==nan true for GDScript
2017-02-14 13:32:23 +01:00
quat.h
Make nan==nan true for GDScript
2017-02-14 13:32:23 +01:00
quick_hull.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
quick_hull.h
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
rect3.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
rect3.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
SCsub
transform.cpp
Type renames:
2017-01-11 00:52:51 -03:00
transform.h
Style: Cleanups, added headers, renamed files
2017-01-16 08:04:23 +01:00
triangle_mesh.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
triangle_mesh.h
Type renames:
2017-01-11 00:52:51 -03:00
triangulate.cpp
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
triangulate.h
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
2017-01-16 13:36:33 -06:00
triangulator.cpp
Style: Fix whole-line commented code
2017-01-14 14:52:23 +01:00
triangulator.h
vector3.cpp
Make nan==nan true for GDScript
2017-02-14 13:32:23 +01:00
vector3.h
Make nan==nan true for GDScript
2017-02-14 13:32:23 +01:00