godot/core/variant
2023-09-16 21:52:13 +02:00
..
array.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
array.h
binder_common.h
callable_bind.cpp Fix comparison of Callables with binds 2023-08-29 16:10:14 +02:00
callable_bind.h
callable.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
callable.h
container_type_validate.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
dictionary.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h Undefine typed array templates after use 2023-08-19 12:30:43 -05:00
variant_call.cpp Add Vector2/3/4i.MAX and MIN 2023-09-16 21:52:13 +02:00
variant_construct.cpp
variant_construct.h
variant_destruct.cpp
variant_destruct.h
variant_internal.h
variant_op.cpp
variant_op.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
variant_parser.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
variant_parser.h Core: Fix recursion level check for VariantWriter::write() with objects 2023-08-29 15:05:53 +03:00
variant_setget.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
variant_setget.h
variant_utility.cpp [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
variant_utility.h Add inverse hyperbolic functions asinh(), acosh() & atanh() 2023-09-01 01:27:56 +02:00
variant.cpp
variant.h