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2016-06-18 12:51:27 -03:00
bin Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
core -Changed how Dir works so it's more user friendly, closes #4705 2016-06-18 12:11:48 -03:00
doc Fix type hint for the seed argument 2016-06-18 01:18:06 +02:00
drivers Fix make_dir for long paths on Windows 2016-06-18 12:28:11 -03:00
main Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
modules Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
platform Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
scene Make ".." always appear even if dir is unlistable (likely lacking permissions), closes #1938 2016-06-18 12:51:27 -03:00
servers Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
tools Make ".." always appear even if dir is unlistable (likely lacking permissions), closes #1938 2016-06-18 12:51:27 -03:00
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.gitattributes GH Linguist: Ignore drivers/* 2016-05-30 18:41:32 +02:00
.gitignore Remove Make-related flags from Android build 2016-06-01 21:14:57 -03:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md
logo.png
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix javascript build in Windows 2016-06-14 11:27:16 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct -make freetype build for all platforms the same, default as builtin except on x11. 2016-06-09 21:28:07 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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