mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
0749906d8a
We were overriding values from `gamecontrollerdb.txt` (current, updated upstream) with `gamecontrollerdb_205.txt` (legacy, SDL 2.0.5) and then `gamecontrollerdb_204.txt` (legacy, SDL 2.0.4). There was a comment to warn about this but it seems it did not prevent using the wrong order for all this time... Now `gamecontrollerdb.txt` mappings will properly override outdated ones present in the `204` and `205` variants.
36 lines
1.6 KiB
Python
36 lines
1.6 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
|
|
from platform_methods import run_in_subprocess
|
|
import main_builders
|
|
|
|
env.main_sources = []
|
|
|
|
env.add_source_files(env.main_sources, "*.cpp")
|
|
|
|
# Order matters here. Higher index controller database files write on top of lower index database files.
|
|
controller_databases = ["#main/gamecontrollerdb_204.txt", "#main/gamecontrollerdb_205.txt", "#main/gamecontrollerdb.txt", "#main/godotcontrollerdb.txt"]
|
|
|
|
env.Depends("#main/default_controller_mappings.gen.cpp", controller_databases)
|
|
env.CommandNoCache("#main/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(main_builders.make_default_controller_mappings))
|
|
|
|
# Don't warn about duplicate entry here, we need it registered manually for first build,
|
|
# even if later builds will pick it up twice due to above *.cpp globbing.
|
|
env.add_source_files(env.main_sources, "#main/default_controller_mappings.gen.cpp", warn_duplicates=False)
|
|
|
|
env.Depends("#main/splash.gen.h", "#main/splash.png")
|
|
env.CommandNoCache("#main/splash.gen.h", "#main/splash.png", run_in_subprocess(main_builders.make_splash))
|
|
|
|
env.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
|
|
env.CommandNoCache("#main/splash_editor.gen.h", "#main/splash_editor.png", run_in_subprocess(main_builders.make_splash_editor))
|
|
|
|
env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
|
|
env.CommandNoCache("#main/app_icon.gen.h", "#main/app_icon.png", run_in_subprocess(main_builders.make_app_icon))
|
|
|
|
if env["tools"]:
|
|
SConscript('tests/SCsub')
|
|
|
|
lib = env.add_library("main", env.main_sources)
|
|
env.Prepend(LIBS=[lib])
|