godot/servers/rendering/renderer_rd
reduz ad9f606ed8 Use specialization constants in clustered renderer
* Keep track of when projector, softshadow or directional sofshadow were enabled.
* Enable them via specializaton constant where it makes sense.
* Re-implements soft shadows.
* Re-implements light projectors.
2021-07-12 20:33:52 -03:00
..
forward_clustered Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
forward_mobile Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
shaders Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
effects_rd.cpp Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
effects_rd.h Fix Subsurface Scattering 2021-07-05 17:17:45 -03:00
pipeline_cache_rd.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
pipeline_cache_rd.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_canvas_render_rd.cpp Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
renderer_canvas_render_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_compositor_rd.cpp Fix Boot Splash 2021-07-03 18:09:19 -03:00
renderer_compositor_rd.h Fix Boot Splash 2021-07-03 18:09:19 -03:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp Fix SDFGI 2021-07-03 21:24:37 -03:00
renderer_scene_gi_rd.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_render_rd.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_scene_render_rd.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_scene_sky_rd.cpp Fix material invalidation on reimport. 2021-07-07 19:55:20 -03:00
renderer_scene_sky_rd.h Unify material parameter update 2021-07-06 18:57:38 -03:00
renderer_storage_rd.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_storage_rd.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
shader_compiler_rd.h
shader_rd.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
shader_rd.h Implement shader caching 2021-05-31 10:13:09 +02:00