godot/servers/rendering
reduz ad9f606ed8 Use specialization constants in clustered renderer
* Keep track of when projector, softshadow or directional sofshadow were enabled.
* Enable them via specializaton constant where it makes sense.
* Re-implements soft shadows.
* Re-implements light projectors.
2021-07-12 20:33:52 -03:00
..
renderer_rd Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
rasterizer_dummy.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_scene_cull.cpp Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_scene_cull.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_scene.cpp
renderer_scene.h
renderer_storage.cpp
renderer_storage.h Use specialization constants in clustered renderer 2021-07-12 20:33:52 -03:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Explicit error message when setting active a Viewport that is already active. 2021-07-12 13:27:45 +02:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_device.cpp Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_device.h Implement Specialization Constants 2021-07-11 23:16:09 +02:00
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h