godot/servers/rendering
2023-01-16 14:10:58 -08:00
..
dummy
environment
renderer_rd Fix GPUParticles2D not recomputing transforms each frame 2023-01-16 14:10:58 -08:00
storage Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
renderer_canvas_cull.cpp Fix scaling issue in draw_line and similar methods 2023-01-16 12:49:58 +03:00
renderer_canvas_cull.h Fix scaling issue in draw_line and similar methods 2023-01-16 12:49:58 +03:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Rename center method to get_center in Plane. 2023-01-15 17:18:50 +01:00
renderer_scene_render.h
renderer_viewport.cpp Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
renderer_viewport.h
rendering_device_binds.cpp Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
rendering_device_binds.h
rendering_device.cpp
rendering_device.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Add framework for avoidance of color flash in new windows 2023-01-12 21:42:51 +01:00
rendering_server_default.h Fix scaling issue in draw_line and similar methods 2023-01-16 12:49:58 +03:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Fix multiple issues that make the normal roughness texture unusable 2023-01-09 11:56:36 -08:00
shader_compiler.h
shader_language.cpp
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h