godot/platform
lawnjelly ad5d0cca4d Fix Android keyboard crash with left cursor
Fixes #32168.
Previously we were returning all key up and key down messages as unhandled to the OS. This was resulting in crashes on certain keypresses (left cursor), for undetermined reason.

This PR defaults all key up and keydown messages to be returned as handled by Godot, except those explicitly coded as exceptions (currently volume keys only).
2019-09-23 18:08:41 +01:00
..
android Fix Android keyboard crash with left cursor 2019-09-23 18:08:41 +01:00
haiku Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
iphone iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
javascript https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend 2019-08-12 21:59:27 +03:00
osx [macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
server Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
uwp Move CryptoCore to it's own folder. 2019-08-19 16:31:05 +02:00
windows Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
x11 Fix modifier keys causing key-code mismatch on Linux/X11. 2019-08-28 13:27:13 +03:00
register_platform_apis.h
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00