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554 lines
19 KiB
C++
554 lines
19 KiB
C++
/*************************************************************************/
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/* replication_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "replication_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/inspector_dock.h"
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#include "editor/scene_tree_editor.h"
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#include "modules/multiplayer/multiplayer_synchronizer.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/tree.h"
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void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
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TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
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Vector<Node *> select_candidates;
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Node *to_select = nullptr;
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String filter = pick_node->get_filter_line_edit()->get_text();
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_pick_node_select_recursive(root_item, filter, select_candidates);
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if (!select_candidates.is_empty()) {
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for (int i = 0; i < select_candidates.size(); ++i) {
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Node *candidate = select_candidates[i];
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if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
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to_select = candidate;
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break;
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}
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}
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if (!to_select) {
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to_select = select_candidates[0];
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}
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}
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pick_node->get_scene_tree()->set_selected(to_select);
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}
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void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
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if (!p_item) {
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return;
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}
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NodePath np = p_item->get_metadata(0);
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Node *node = get_node(np);
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if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
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p_select_candidates.push_back(node);
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}
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TreeItem *c = p_item->get_first_child();
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while (c) {
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_pick_node_select_recursive(c, p_filter, p_select_candidates);
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c = c->get_next();
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}
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}
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void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
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Ref<InputEventKey> k = p_ie;
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if (k.is_valid()) {
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switch (k->get_keycode()) {
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case Key::UP:
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case Key::DOWN:
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case Key::PAGEUP:
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case Key::PAGEDOWN: {
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pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
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pick_node->get_filter_line_edit()->accept_event();
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} break;
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default:
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break;
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}
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}
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}
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void ReplicationEditor::_pick_node_selected(NodePath p_path) {
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Node *root = current->get_node(current->get_root_path());
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ERR_FAIL_COND(!root);
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Node *node = get_node(p_path);
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ERR_FAIL_COND(!node);
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NodePath path_to = root->get_path_to(node);
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adding_node_path = path_to;
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prop_selector->select_property_from_instance(node);
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}
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void ReplicationEditor::_pick_new_property() {
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if (current == nullptr) {
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EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
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return;
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}
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Node *root = current->get_node(current->get_root_path());
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if (!root) {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
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return;
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}
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pick_node->popup_scenetree_dialog();
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pick_node->get_filter_line_edit()->clear();
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pick_node->get_filter_line_edit()->grab_focus();
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}
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void ReplicationEditor::_add_sync_property(String p_path) {
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config = current->get_replication_config();
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if (config.is_valid() && config->has_property(p_path)) {
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EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
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return;
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}
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
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undo_redo->create_action(TTR("Add property to synchronizer"));
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if (config.is_null()) {
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config.instantiate();
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current->set_replication_config(config);
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undo_redo->add_do_method(current, "set_replication_config", config);
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undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
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_update_config();
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}
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undo_redo->add_do_method(config.ptr(), "add_property", p_path);
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undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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}
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void ReplicationEditor::_pick_node_property_selected(String p_name) {
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String adding_prop_path = String(adding_node_path) + ":" + p_name;
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_add_sync_property(adding_prop_path);
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}
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/// ReplicationEditor
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ReplicationEditor::ReplicationEditor() {
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set_v_size_flags(SIZE_EXPAND_FILL);
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set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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delete_dialog = memnew(ConfirmationDialog);
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delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(false));
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delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed).bind(true));
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add_child(delete_dialog);
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error_dialog = memnew(AcceptDialog);
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error_dialog->set_ok_button_text(TTR("Close"));
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error_dialog->set_title(TTR("Error!"));
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add_child(error_dialog);
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VBoxContainer *vb = memnew(VBoxContainer);
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vb->set_v_size_flags(SIZE_EXPAND_FILL);
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add_child(vb);
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pick_node = memnew(SceneTreeDialog);
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add_child(pick_node);
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pick_node->register_text_enter(pick_node->get_filter_line_edit());
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pick_node->set_title(TTR("Pick a node to synchronize:"));
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pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
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pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
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pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
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prop_selector = memnew(PropertySelector);
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add_child(prop_selector);
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prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
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HBoxContainer *hb = memnew(HBoxContainer);
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vb->add_child(hb);
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add_pick_button = memnew(Button);
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add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
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add_pick_button->set_text(TTR("Add property to sync.."));
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hb->add_child(add_pick_button);
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VSeparator *vs = memnew(VSeparator);
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vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
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hb->add_child(vs);
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hb->add_child(memnew(Label(TTR("Path:"))));
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np_line_edit = memnew(LineEdit);
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np_line_edit->set_placeholder(":property");
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np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
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hb->add_child(np_line_edit);
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add_from_path_button = memnew(Button);
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add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
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add_from_path_button->set_text(TTR("Add from path"));
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hb->add_child(add_from_path_button);
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vs = memnew(VSeparator);
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vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
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hb->add_child(vs);
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pin = memnew(Button);
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pin->set_flat(true);
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pin->set_toggle_mode(true);
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hb->add_child(pin);
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tree = memnew(Tree);
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tree->set_hide_root(true);
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tree->set_columns(4);
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tree->set_column_titles_visible(true);
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tree->set_column_title(0, TTR("Properties"));
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tree->set_column_expand(0, true);
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tree->set_column_title(1, TTR("Spawn"));
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tree->set_column_expand(1, false);
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tree->set_column_custom_minimum_width(1, 100);
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tree->set_column_title(2, TTR("Sync"));
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tree->set_column_custom_minimum_width(2, 100);
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tree->set_column_expand(2, false);
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tree->set_column_expand(3, false);
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tree->create_item();
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tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
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tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
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tree->set_v_size_flags(SIZE_EXPAND_FILL);
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vb->add_child(tree);
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drop_label = memnew(Label);
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drop_label->set_text(TTR("Add properties using the buttons above or\ndrag them them from the inspector and drop them here."));
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drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
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drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
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tree->add_child(drop_label);
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drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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tree->set_drag_forwarding(this);
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}
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void ReplicationEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
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ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
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ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw);
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ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw);
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}
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bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
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Dictionary d = p_data;
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if (!d.has("type")) {
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return false;
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}
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String t = d["type"];
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if (t != "obj_property") {
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return false;
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}
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Object *obj = d["object"];
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if (!obj) {
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return false;
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}
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Node *node = Object::cast_to<Node>(obj);
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if (!node) {
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return false;
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}
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return true;
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}
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void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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if (current == nullptr) {
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EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
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return;
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}
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Node *root = current->get_node(current->get_root_path());
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if (!root) {
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EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
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return;
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}
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Dictionary d = p_data;
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if (!d.has("type")) {
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return;
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}
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String t = d["type"];
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if (t != "obj_property") {
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return;
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}
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Object *obj = d["object"];
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if (!obj) {
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return;
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}
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Node *node = Object::cast_to<Node>(obj);
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if (!node) {
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return;
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}
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String path = root->get_path_to(node);
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path += ":" + String(d["property"]);
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_add_sync_property(path);
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}
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void ReplicationEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
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add_pick_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
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pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
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} break;
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}
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}
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void ReplicationEditor::_add_pressed() {
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if (!current) {
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error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
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error_dialog->popup_centered();
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return;
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}
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if (current->get_root_path().is_empty()) {
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error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
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error_dialog->popup_centered();
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return;
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}
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String np_text = np_line_edit->get_text();
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int idx = np_text.find(":");
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if (idx == -1) {
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np_text = ".:" + np_text;
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} else if (idx == 0) {
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np_text = "." + np_text;
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}
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NodePath path = NodePath(np_text);
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_add_sync_property(path);
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}
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void ReplicationEditor::_tree_item_edited() {
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TreeItem *ti = tree->get_edited();
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if (!ti || config.is_null()) {
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return;
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}
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int column = tree->get_edited_column();
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ERR_FAIL_COND(column < 1 || column > 2);
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const NodePath prop = ti->get_metadata(0);
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
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bool value = ti->is_checked(column);
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String method;
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if (column == 1) {
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undo_redo->create_action(TTR("Set spawn property"));
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method = "property_set_spawn";
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} else {
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undo_redo->create_action(TTR("Set sync property"));
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method = "property_set_sync";
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}
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undo_redo->add_do_method(config.ptr(), method, prop, value);
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undo_redo->add_undo_method(config.ptr(), method, prop, !value);
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undo_redo->add_do_method(this, "_update_checked", prop, column, value);
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undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
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undo_redo->commit_action();
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}
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void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
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if (p_button != MouseButton::LEFT) {
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return;
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}
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TreeItem *ti = Object::cast_to<TreeItem>(p_item);
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if (!ti) {
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return;
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}
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deleting = ti->get_metadata(0);
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delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\"");
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delete_dialog->popup_centered();
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}
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void ReplicationEditor::_dialog_closed(bool p_confirmed) {
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if (deleting.is_empty() || config.is_null()) {
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return;
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}
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if (p_confirmed) {
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const NodePath prop = deleting;
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int idx = config->property_get_index(prop);
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bool spawn = config->property_get_spawn(prop);
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bool sync = config->property_get_sync(prop);
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Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Remove Property"));
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undo_redo->add_do_method(config.ptr(), "remove_property", prop);
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undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
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undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
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undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
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undo_redo->add_do_method(this, "_update_config");
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undo_redo->add_undo_method(this, "_update_config");
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undo_redo->commit_action();
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}
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deleting = NodePath();
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}
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void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
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if (!tree->get_root()) {
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return;
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}
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TreeItem *ti = tree->get_root()->get_first_child();
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while (ti) {
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if (ti->get_metadata(0).operator NodePath() == p_prop) {
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ti->set_checked(p_column, p_checked);
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return;
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}
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ti = ti->get_next();
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}
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}
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void ReplicationEditor::_update_config() {
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deleting = NodePath();
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tree->clear();
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tree->create_item();
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drop_label->set_visible(true);
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if (!config.is_valid()) {
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return;
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}
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TypedArray<NodePath> props = config->get_properties();
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if (props.size()) {
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drop_label->set_visible(false);
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}
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for (int i = 0; i < props.size(); i++) {
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const NodePath path = props[i];
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_add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
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}
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}
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void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
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if (current == p_sync) {
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return;
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}
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current = p_sync;
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if (current) {
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config = current->get_replication_config();
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} else {
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config.unref();
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}
|
|
_update_config();
|
|
}
|
|
|
|
Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
|
|
if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
|
|
return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
|
|
}
|
|
return get_theme_icon(p_node->get_class(), "EditorIcons");
|
|
}
|
|
|
|
void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) {
|
|
String prop = String(p_property);
|
|
TreeItem *item = tree->create_item();
|
|
item->set_selectable(0, false);
|
|
item->set_selectable(1, false);
|
|
item->set_selectable(2, false);
|
|
item->set_selectable(3, false);
|
|
item->set_text(0, prop);
|
|
item->set_metadata(0, prop);
|
|
Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
|
|
Ref<Texture2D> icon = _get_class_icon(root_node);
|
|
if (root_node) {
|
|
String path = prop.substr(0, prop.find(":"));
|
|
String subpath = prop.substr(path.size());
|
|
Node *node = root_node->get_node_or_null(path);
|
|
if (!node) {
|
|
node = root_node;
|
|
}
|
|
item->set_text(0, String(node->get_name()) + ":" + subpath);
|
|
icon = _get_class_icon(node);
|
|
}
|
|
item->set_icon(0, icon);
|
|
item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
|
|
item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
|
|
item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
|
|
item->set_checked(1, p_spawn);
|
|
item->set_editable(1, true);
|
|
item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
|
|
item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
|
|
item->set_checked(2, p_sync);
|
|
item->set_editable(2, true);
|
|
}
|
|
|
|
/// ReplicationEditorPlugin
|
|
ReplicationEditorPlugin::ReplicationEditorPlugin() {
|
|
repl_editor = memnew(ReplicationEditor);
|
|
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
|
|
button->hide();
|
|
repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
|
|
}
|
|
|
|
ReplicationEditorPlugin::~ReplicationEditorPlugin() {
|
|
}
|
|
|
|
void ReplicationEditorPlugin::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void ReplicationEditorPlugin::_node_removed(Node *p_node) {
|
|
if (p_node && p_node == repl_editor->get_current()) {
|
|
repl_editor->edit(nullptr);
|
|
if (repl_editor->is_visible_in_tree()) {
|
|
EditorNode::get_singleton()->hide_bottom_panel();
|
|
}
|
|
button->hide();
|
|
repl_editor->get_pin()->set_pressed(false);
|
|
}
|
|
}
|
|
|
|
void ReplicationEditorPlugin::_pinned() {
|
|
if (!repl_editor->get_pin()->is_pressed()) {
|
|
if (repl_editor->is_visible_in_tree()) {
|
|
EditorNode::get_singleton()->hide_bottom_panel();
|
|
}
|
|
button->hide();
|
|
}
|
|
}
|
|
|
|
void ReplicationEditorPlugin::edit(Object *p_object) {
|
|
repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
|
|
}
|
|
|
|
bool ReplicationEditorPlugin::handles(Object *p_object) const {
|
|
return p_object->is_class("MultiplayerSynchronizer");
|
|
}
|
|
|
|
void ReplicationEditorPlugin::make_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
button->show();
|
|
EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
|
|
} else if (!repl_editor->get_pin()->is_pressed()) {
|
|
if (repl_editor->is_visible_in_tree()) {
|
|
EditorNode::get_singleton()->hide_bottom_panel();
|
|
}
|
|
button->hide();
|
|
}
|
|
}
|