godot/editor/export
Rémi Verschelde 8017827144 SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
..
editor_export_platform_pc.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
editor_export_platform_pc.h Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
editor_export_platform.cpp Fix typos with codespell 2022-09-30 14:23:36 +02:00
editor_export_platform.h Fix typo - "collison" -> "collision" 2022-09-29 13:56:26 -08:00
editor_export_plugin.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export_plugin.h Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export_preset.cpp [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_preset.h [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_shared_object.h
editor_export.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export.h
export_template_manager.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
export_template_manager.h
project_export.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
project_export.h
SCsub