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This makes it easy to retrieve the project version at runtime for display purposes, while simplifying the export preset configuration. You can now leave the version empty unless you need to override it on a per-preset basis. Since export presets save the values of default values to the `export_presets.cfg` file, this change only affects export presets created after this commit was merged. |
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.. | ||
doc_classes | ||
export | ||
crash_handler_macos.h | ||
crash_handler_macos.mm | ||
detect.py | ||
dir_access_macos.h | ||
dir_access_macos.mm | ||
display_server_macos.h | ||
display_server_macos.mm | ||
gl_manager_macos_legacy.h | ||
gl_manager_macos_legacy.mm | ||
godot_application_delegate.h | ||
godot_application_delegate.mm | ||
godot_application.h | ||
godot_application.mm | ||
godot_button_view.h | ||
godot_button_view.mm | ||
godot_content_view.h | ||
godot_content_view.mm | ||
godot_main_macos.mm | ||
godot_menu_delegate.h | ||
godot_menu_delegate.mm | ||
godot_menu_item.h | ||
godot_menu_item.mm | ||
godot_window_delegate.h | ||
godot_window_delegate.mm | ||
godot_window.h | ||
godot_window.mm | ||
joypad_macos.cpp | ||
joypad_macos.h | ||
key_mapping_macos.h | ||
key_mapping_macos.mm | ||
macos_terminal_logger.h | ||
macos_terminal_logger.mm | ||
os_macos.h | ||
os_macos.mm | ||
platform_config.h | ||
platform_macos_builders.py | ||
README.md | ||
SCsub | ||
tts_macos.h | ||
tts_macos.mm | ||
vulkan_context_macos.h | ||
vulkan_context_macos.mm |
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
See also misc/dist/macos
folder for additional files used
by this platform. misc/dist/macos_tools.app
is
an .app
bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app
is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.