Go to file
2015-10-19 23:14:02 -05:00
bin add missing physics unit test to --help listing in main.cpp 2015-09-16 16:43:00 -05:00
core Merge pull request #2274 from MarianoGnu/master 2015-10-17 15:31:23 -03:00
demos Merge pull request #2402 from ERIIX/master 2015-10-17 10:43:17 -03:00
doc GraphEdit and GraphNode documentation 2015-10-16 17:56:03 +02:00
drivers Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-19 18:48:34 -03:00
main Merge pull request #2395 from MrMormon/patch-1 2015-10-17 10:45:16 -03:00
modules Merge pull request #2250 from PeaceSells50/AddedGridMapSettings 2015-10-17 12:11:13 -03:00
platform rasterizer comparison fix 2015-10-18 20:28:51 -05:00
scene Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-19 18:48:34 -03:00
servers Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 10:30:08 -03:00
tools projects in the editor_settings.xml that are no longer found on disk will be removed 2015-10-19 23:14:02 -05:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Merge pull request #2434 from cverdes/vsproj 2015-10-17 10:41:42 -03:00
.travis.yml
Doxyfile Fix absolute paths used in doxygen, ignore generated documentation in Git 2015-09-09 02:55:47 -05:00
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png
logo.png logo.png 2014-02-12 22:21:47 +07:00
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py
README.md Put this back to fix web page.Will have to figure something else for mainpage in doxygen. 2015-05-17 06:40:08 -06:00
SConstruct Add support for Opus audio format 2015-10-02 14:25:38 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced