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ad214c0356
Issues fixed: - Updated assimp to latest and backported fixes into godot. - Fixed file scale being ignored from FBX file. - Fixed bone removal - Implemented proper armature binding - Fixed recursion not always going through the entire path - Implemented assimp global scaling system - Fixed assimp global scale process to support unit conversion - Implemented proper fbx scaling - Fixed asserts caused by missing faces in some models which could crash - Fixed valid bone removal - Fixed root node being overwriten by assimp which caused data loss - Fixed armature construction so that it works with multiple roots - Implemented basic support for FBX standard materials - Refactoring to improve code quality and improve function reuse. - Simplified node creation from assimp scene into subsections: create_light, create_mesh, create_bone. - Creating meshes is now done after hierarchy is created so that the skeleton is always available. - Added support to assimp to support file scale in all formats which call SetFileScale. - Many other fixes provided into assimp. Known issues: - FBX pivots from Maya do not currently work. (workaround: for now use blender import and export to remove pivot tracks) - Hierarchy creates an extra node for each mesh - this was done intentionally but we intended to do a pass to remove these as they're a required node. - When an animated mesh has not executed any animation the rest pose is wrong. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> |
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.. | ||
CalcTangentsProcess.cpp | ||
CalcTangentsProcess.h | ||
ComputeUVMappingProcess.cpp | ||
ComputeUVMappingProcess.h | ||
ConvertToLHProcess.cpp | ||
ConvertToLHProcess.h | ||
DeboneProcess.cpp | ||
DeboneProcess.h | ||
DropFaceNormalsProcess.cpp | ||
DropFaceNormalsProcess.h | ||
EmbedTexturesProcess.cpp | ||
EmbedTexturesProcess.h | ||
FindDegenerates.cpp | ||
FindDegenerates.h | ||
FindInstancesProcess.cpp | ||
FindInstancesProcess.h | ||
FindInvalidDataProcess.cpp | ||
FindInvalidDataProcess.h | ||
FixNormalsStep.cpp | ||
FixNormalsStep.h | ||
GenBoundingBoxesProcess.cpp | ||
GenBoundingBoxesProcess.h | ||
GenFaceNormalsProcess.cpp | ||
GenFaceNormalsProcess.h | ||
GenVertexNormalsProcess.cpp | ||
GenVertexNormalsProcess.h | ||
ImproveCacheLocality.cpp | ||
ImproveCacheLocality.h | ||
JoinVerticesProcess.cpp | ||
JoinVerticesProcess.h | ||
LimitBoneWeightsProcess.cpp | ||
LimitBoneWeightsProcess.h | ||
MakeVerboseFormat.cpp | ||
MakeVerboseFormat.h | ||
OptimizeGraph.cpp | ||
OptimizeGraph.h | ||
OptimizeMeshes.cpp | ||
OptimizeMeshes.h | ||
PretransformVertices.cpp | ||
PretransformVertices.h | ||
ProcessHelper.cpp | ||
ProcessHelper.h | ||
RemoveRedundantMaterials.cpp | ||
RemoveRedundantMaterials.h | ||
RemoveVCProcess.cpp | ||
RemoveVCProcess.h | ||
ScaleProcess.cpp | ||
ScaleProcess.h | ||
SortByPTypeProcess.cpp | ||
SortByPTypeProcess.h | ||
SplitLargeMeshes.cpp | ||
SplitLargeMeshes.h | ||
TextureTransform.cpp | ||
TextureTransform.h | ||
TriangulateProcess.cpp | ||
TriangulateProcess.h | ||
ValidateDataStructure.cpp | ||
ValidateDataStructure.h |