godot/platform/ios
Yuri Sizov 63411859db Merge pull request #79351 from Repiteo/dotnet-handle-warnings
C#: Fix MSVC dotnet builds failing if running `dev_mode`
2023-07-26 18:40:06 +02:00
..
api
doc_classes iOS: Add export_project_only flag 2023-07-17 11:45:03 +02:00
export Merge pull request #79351 from Repiteo/dotnet-handle-warnings 2023-07-26 18:40:06 +02:00
app_delegate.h
app_delegate.mm
detect.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
display_server_ios.mm [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm
godot_view_renderer.h
godot_view_renderer.mm
godot_view.h
godot_view.mm
ios.h
ios.mm
joypad_ios.h
joypad_ios.mm
key_mapping_ios.h
key_mapping_ios.mm
keyboard_input_view.h
keyboard_input_view.mm
main.m
os_ios.h
os_ios.mm Fix formatting of dlopen error message on Windows 2023-07-09 23:39:45 +02:00
platform_config.h
README.md
SCsub
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm
vulkan_context_ios.h
vulkan_context_ios.mm

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation