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ae09b55a19
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. |
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.. | ||
compression.cpp | ||
compression.h | ||
config_file.cpp | ||
config_file.h | ||
dtls_server.cpp | ||
dtls_server.h | ||
file_access_buffered_fa.h | ||
file_access_buffered.cpp | ||
file_access_buffered.h | ||
file_access_compressed.cpp | ||
file_access_compressed.h | ||
file_access_encrypted.cpp | ||
file_access_encrypted.h | ||
file_access_memory.cpp | ||
file_access_memory.h | ||
file_access_network.cpp | ||
file_access_network.h | ||
file_access_pack.cpp | ||
file_access_pack.h | ||
file_access_zip.cpp | ||
file_access_zip.h | ||
http_client.cpp | ||
http_client.h | ||
image_loader.cpp | ||
image_loader.h | ||
ip_address.cpp | ||
ip_address.h | ||
ip.cpp | ||
ip.h | ||
json.cpp | ||
json.h | ||
logger.cpp | ||
logger.h | ||
marshalls.cpp | ||
marshalls.h | ||
multiplayer_api.cpp | ||
multiplayer_api.h | ||
net_socket.cpp | ||
net_socket.h | ||
networked_multiplayer_peer.cpp | ||
networked_multiplayer_peer.h | ||
packet_peer_dtls.cpp | ||
packet_peer_dtls.h | ||
packet_peer_udp.cpp | ||
packet_peer_udp.h | ||
packet_peer.cpp | ||
packet_peer.h | ||
pck_packer.cpp | ||
pck_packer.h | ||
resource_format_binary.cpp | ||
resource_format_binary.h | ||
resource_importer.cpp | ||
resource_importer.h | ||
resource_loader.cpp | ||
resource_loader.h | ||
resource_saver.cpp | ||
resource_saver.h | ||
SCsub | ||
stream_peer_ssl.cpp | ||
stream_peer_ssl.h | ||
stream_peer_tcp.cpp | ||
stream_peer_tcp.h | ||
stream_peer.cpp | ||
stream_peer.h | ||
tcp_server.cpp | ||
tcp_server.h | ||
translation_loader_po.cpp | ||
translation_loader_po.h | ||
udp_server.cpp | ||
udp_server.h | ||
xml_parser.cpp | ||
xml_parser.h | ||
zip_io.cpp | ||
zip_io.h |