godot/core/math
tagcup ed7aadcd87 Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
Also even out Basis and Quat APIs a little.
2018-05-12 13:05:04 -04:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h Merge pull request #15943 from poke1024/geometry-line-line 2018-05-07 17:54:33 -03:00
math_2d.cpp Vector3::round, Vector2::round & Vector2::ceil methods were added. 2018-05-04 12:43:50 +03:00
math_2d.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
math_defs.h
math_funcs.cpp Update wrap functions 2018-03-06 10:34:37 +03:00
math_funcs.h Small performance fix to wrapf 2018-04-13 13:50:17 +03:00
matrix3.cpp Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
matrix3.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
octree.h
plane.cpp
plane.h
quat.cpp Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
quat.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00
quick_hull.cpp Fix Coverity reports of uninitialized scalar variable 2018-04-19 15:20:45 +02:00
quick_hull.h
SCsub
transform.cpp Avoid converting Quat to Euler angles when not necessary. 2018-04-14 15:53:25 -04:00
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp Allow degenerate triangles in polygon triangulation when necessary. 2018-02-28 22:46:56 -05:00
triangulate.h Allow degenerate triangles in polygon triangulation when necessary. 2018-02-28 22:46:56 -05:00
vector3.cpp
vector3.h Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation. 2018-05-12 13:05:04 -04:00