godot/modules/mono/editor
Raul Santos accd05f4ad Use Array.Empty instead of allocating a every time
Use `System.Array.Empty<T>` to get an empty array instead of allocating
a new one every time. Since arrays are immutable there is no need to
allocate them every time.
2021-07-26 03:52:31 +02:00
..
Godot.NET.Sdk
GodotTools Use Array.Empty instead of allocating a every time 2021-07-26 03:52:31 +02:00
bindings_generator.cpp Use Array.Empty instead of allocating a every time 2021-07-26 03:52:31 +02:00
bindings_generator.h Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
code_completion.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
code_completion.h
editor_internal_calls.cpp
editor_internal_calls.h
godotsharp_export.cpp
godotsharp_export.h